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Go on, just try it...


    
Poster: Nik
Image: Go on, just try it...
Image Details: ID: 8465 - Image Type: JPG - Size: 490 x 572 (25KB)
BBCode:
Posted: 07 Jan 2022 15:21
Views: 27
Pic Description: This is ''Serious Sam4''s Meatless Mike ported as freebie to SFM format by Stefano96

https://www.deviantart.com/stefano96/art/DL-Serious-Sam-4-Meatless-Mike-Ragdoll-875097531

Free Noesis extracted mesh as FBX and OBJ, textures as JPG. OBJ had five groups 00~~04, but only referenced one material, a place holder USEMTL \"\". Fixed in Wordpad by editing original call to USEMTL 00, adding as 01~04 for other groups.

FBX imported at ~250% original scale as five (5) sub-rigs. I parented them to a dummy place-holder, stood the set. Figure may be *warily* posed by selecting body-parts from ''mesh0'' in Poser hierarchy, *not* by clicking limbs etc on screen.

As usual, the Noesis-exported FBX did not call the textures supplied, but no big deal to hand-load ''bone'' texture to skeleton, crimson to eyes and set ''super-ambient'' for ominous glow. FWIW, material zones are 00~~02 skeleton, 03 eyes and 04 place-holder for hands'' weapons etc.

After a quickie ''sanity-check'' render, which showed scene needed more light, this was superfly, 96 pixel-samples, progressive, 1024 vols & buckets using both my twin GPU cards. Ran in back-ground while I typed my notes...

FWIW, OBJ format as ''human readable'' and potential static prop, with FBX for its rigging- Hopefully !!

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Comments
Poster Message
 
 07 Jan 2022 15:44
I still had the 'Meatless Mike' scene loaded when I noticed free...

https://www.deviantart.com/kanbara9...e-XPS-901232014

... ported by kanbara914. In addition to XPS-types 'generic_item.mesh' and 'unconverted_mesh.ascii', there was an FBX file.

"Shall We Tag-Team Him ?"

Yuffie FBX slowly imports to Poser at ~100% original scale as a bunch of named sub-rigs. Parent these to a dummy place-holder to move figure. Pose within wary limits by selecting limb from hierarchy, not by clicking on limb on screen. Poser TGA texture transparency may default to ~85%, so figure appears translucent, 'glassy'. Dialling each back to 0% solves that. Also, edit default diffuse base-hue from green (!!) to beige...

FWIW, if porting to eg OBJ and a whatsit_mesh.ascii is flagged as invalid by eg ($$) 3DOC, try renaming it to whatsit.mesh.ascii

I don't reckon this scene is good enough to 'stand alone'. Poser seems to have lost too much of the texture info, while complaining about shortage of memory. Yuffie's 'rig' came apart into a 'bakers dozen' named sub-rigs: armor belt, head, eyes,tassels, pant zip, hair, eyelashes, eyebrows, clothes, armor, pants, body and mouth. Each with a complete figure hierarchy. Poser's hierarchy window really struggled, I kept expecting a crash...

Floor texture is not a 'render artefact', I set it to Poser's own 'Blue Veined Marble'



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 08 Jan 2022 11:54
Where did pic go ?

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