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Road to no-where...


    
Poster: Nik
Image: Road to no-where...
Image Details: ID: 8568 - Image Type: JPG - Size: 1150 x 572 (146KB)
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Posted: 08 Feb 2023 18:55
Views: 57
Pic Description: I''d picked up a budget ($) ''modular street pack'' by Unspirations from CGTrader (CGT), as its cobbled street and slab ''paving'' had a very Victorian / Boulevard look. Came as low-poly 3DS, FBX and OBJ modules, each with six ''layouts'' and shared 2k DIFF and NRM textures.
https://www.cgtrader.com/3d-models/architectural/architectural-street/modular-street-tile-pack

Each OBJ calls an MTL, but none are supplied. As each uses the same, single material, is easy to hand-load.

This render used the Straight, T-Junc and End modules. There''s also Left, Right and Cross. With OBJs imported at 50% scaling, I found they needed 43 feet XZ offsets to adjoin.

The off-street floor was from the Dagomar scene, the tree one of three types in a spoooky ($$) pack by Arvart-lit, also from CGT.
https://www.cgtrader.com/3d-models/plant/other/dried-trees

Scene needed a *lot* of light to render well. Happily, as these street modules are low poly and share DIFF + NRM textures, scene resource needs were modest. I rendered ''locally'' using Superfly, 64 pixel-samples, progressive, 1024 vols+buckets and my ageing twin GPU cards.

Pictures Navigation
The White Queen 2
This is ''Gadomar'' ??
Road to no-where...
Wood + wood-stove = cosy...
Crispywings1




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