Posette dug through her closet for some clothes she liked. Just how does she fit all that stuff into her closet? Hours later she FINALLY came out dressed in something she fancied.
P4NW rendered in Poser 4, with my own textures on everything present in the scene.
The clothes are mostly standard Poser 4 items, though special thanks to the \"BRC\" morph set for all the default P4F clothes (I think they were made by Gerald Day?)-- without those, that sweater/shirt would never have fit this especially buxom Posette. The only add-on items depicted here are the eyeglasses from an ancient 3DCC \"Lara Croft\" figure, Updo Hair by Kozaburo, and the \"Simple Belted Skirt\" by Indoda. The skirt is supposedly a V4 clothing, but it fit this Posette very well without fiddling. After trying out several morphable skirts from the archives while dressing Posette here, what I liked about this item was that the texture display did not warp when significantly lengthening the hemline of the skirt (it was originally above the knee), so this was definitely a quality freebie from now-defunct ShareCG.
Not much can be done in Poser 4 about the jagged shadow on the wall (except changing the angle of the key light, which I didn''t want to do), but I don''t think it''s a big deal, as this is clearly not meant to be an image of photographic realism anyway. Apart from the usual added background blur and contrast nudge (in all five minutes well spent), very little postwork was done on this image. After adjusting the lights a little from the previous \"Posette in Studio,\" what''s seen here is pretty much the hues that appeared in the raw P4 render, without any need for coaxing. This somewhat surprised me, as purple and green are difficult colors to use well. Vast swathes of either (much less purple and green simultaneously) often tend to reflect strange discolorations all over a scene, but that wasn''t the case here, due to light rigging (three lights were utilised) and strong textures.