All the characters I use these days are so heavily morphed and customized over many years, really the only way to describe them at this point is that once upon a time they started as P4NW or P4NM, and were then repeatedly thrown in a
Blender with countless morphs and modifications that could not be precisely duplicated again even if I tried.
I've got a few different versions of both male and female orcs at this point, which were originally (way back when) inspired by characters from John Malis that were freebies on
Renderosity back in the late 1990s (we were discussing them a bit in the forum over here
www.posetteforever.com/viewtopic.php?p=45923#p45923 ). But you couldn't easily get from those to the characters I'm using now without myriad further modifications. In some ways, though, the face of the old Malis character still predominates in the orc lady used here. Apart from the ears, that is; I prefer orcs with vulcan type pointy ears that are vertical rather than horizontal (like Shrek) that many others seem to like.
So I guess the answer basically is that it's a custom model. However, if you had the old Malis orc woman figure, and moved the face morphs onto a body-builder type regular
Posette, you'd be approaching the orc lady shown in this image.
Like almost every character I use regularly, the orc lady here also has purely custom texture and bump maps, which I make myself from scratch starting from blank texture templates. I never post them anymore because I don't want them stolen by $$ companies to train their AI models, but years ago I posted a relatively primitive (for me) one called Kaly in the
Posette Forever files section.