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Just a test


    
Poster: A_C_C
Image: Just a test
Image Details: ID: 8669 - Image Type: JPG - Size: 1200 x 900 (445KB)
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Posted: 18 Nov 2025 18:01
Views: 26
Pic Description: Testing a dress that I created for Posette (it has some problems) based on the Star Trek TOS uniform.

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Just a test
He''s standing right behind me isn t he?
T''Lass on the bridge


Comments
Poster Message
 
 18 Nov 2025 18:29
Which aspect of the dress would you like to change (shape, texture, etc)? In general it's looking pretty good, at least from a distance. In this image, I'd say the only real 'problem' (if we want to call it that) is that the sheen and plasticity on the dress stands out harshly as not matching the general appearance of anything else in the image (in other words, a materials/texturing issue). There's something on her right shoulder, if it's supposed to be a strap/decoration, you may want to change the coloration slightly to make it stand out more.

One other thought, if you ever want Posette to sit down or kneel in this miniskirt, the posing might be difficult. If the length of the model isn't smoothly variable (often the hip will warp compared to the thighs when adjusting hemlines), you may want to just make the skirt model longer and then use a transparency map to control the length as desired.

Is the Posette called Andreia character set? By coincidence I was just looking at that one myself. Nice job on the remainder of the scene. The only other non-dress thing to look at is the right shin poking through the boot.



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 18 Nov 2025 18:49
It's not a strap,actually, that's the issue,I notced too late that the dress wasn't welded properly. The plasticy look is a matter of doing just a quick pass at the materials before rendering (It's a defect in DS, that if you don't keep an eye on the materials they end looking like plastic or latex)



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 18 Nov 2025 18:49
The character is a custom one, usng a bit from the heroine morph and mostly my own characters Lilly and Kay with a texture from 3dream. The rest of the scene is actually a image cature from TOS,that I used as a background, and carefully located the ameras, so that Posy wouldn't look out of place.



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 19 Nov 2025 02:08
It's the texture on Posette I recognized, then-- Andreia was a face morph + body texture set by 3Dream with a somewhat distinctive appearance, which I was looking at recently. Clever you were to pose your model in front of an open door to get that side lighting, which is using the background well.

What to do about the shoulder seams on the dress depends on your artistic goals with the project. In medium distance shots like this, the issue is really barely noticeable, and could easily be solved with a quick swipe of a soften/blur/clone brush in postwork. Even if you make 500 renders with the prop, that might still be more efficient than going back and fixing the model itself/starting over on the model.

On the other hand, if your goal is just to experiment with making conforming clothing and build skills on that task, you're probably better off going back and doing it over until it's fixed, no matter how long that may take (such experimenting is the best way to learn new things).

Do the seams only appear when the shoulders are bent, or is it always there? If it's a sharp elevated ridge that's always present, you might be able to use the grouping tool, separate the ridge polygons, and make them transparent without otherwise making a hole in the shirt. Hard to say if that would work, but if it did it wouldn't take very long. Or alternately, zap them with a magnet if they're distinct enough.

Otherwise (the least helpful answer probably), just about any sort of ready-made female tunic clothing item or even a long-sleeved dress plus a transparency map can be fairly easily made into a similar outfit, if you're just after the item itself. Alternately, there are freebie Trek female dresses available for other figures (not Posette) on the big R site, you could adapt one of those as a parented prop for Posette. Or, you could load your character morphs onto one of the old generic Posettes (Amulti, AllMorph, etc) that also have built-in morphing skirts as part of their bodies (if you have any of those), and make the end result that way. Or, if you have endless hours to spend digging around the Wayback Machine, there were several of these particular outfits/characters in Poser 3 and Poser 4 days. The P4 one I have unfortunately doesn't have any authorship info or license, so it's against the rules to distribute it here at PF, but these things were out there as freebies in P4 days and are probably archived somewhere.

Really though, unless you're wanting to do close-ups, the seam isn't very noticeable, so just postworking it away after a render is probably what I would do in the same circumstances. Unless you're planning to use it for an animation, which is different (quick postwork for one image is one thing, but impractical for thousands of animation frames). Good luck on the project.



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 19 Nov 2025 06:47
Actually the posing in front of the open door was a happy coincidence. The seam is already fixed in the next iteration of the dress (exporting the unposed tunic as an OBJ again through DS seemed to fix the seams :shrug:). It was just when the shoulders bent, but I had already tested the next iteration, and it works like a charm.



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