Hi, I used Poser 4 Pro + SR3.
Take Cowboy Boots model and conform to P4 Nude Man.
Now you will rotate P4 Nude Man on 180 degrees.
Cowboy Boots become deformed.
Why this occurs and as this correct ?
See Picture.
Cowboy Boots Go Forward Only ?
Cowboy Boots Go Forward Only ? |
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Cowboy Boots Go Forward Only ? |
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Hi Poser User, I don't know why but this happens to me with different models, try to rotate him 179° or rotate the hip instead and it will go normal... The reason why, i don't know :dontknow:
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From what I see from your picture, you're not conforming, you're parenting, you should "conform to" the character to P4nudeman. In each case you should not have to rotate anything, it should follow the character's movements :mmmh: ...
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This question it is necessary somehow to solve. I it is necessary to do 30 minute animation with these boots. Otherwise, me to come constantly to correct manually.
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:mmmh: looks like an inverse kinematics thingie, maybe :dontknow:
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Quite honestly, I wouldn't worry myself about that.
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I made to turn off Inverse Kinetics for P4 Nude Man and for Boots.
Sorry, but nothing do not change. I have rung its friend and he has checked this in Poser 7. There such does not occur. My friend has sent me project (pz3) and library boots (cr2), created in Poser 7. But these files have shown same result in my Poser 4 Pro. I shall experiment further. |
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I have found the article by Jim Burton on this theme.
Link I have not understood how I can do the Universal Null figure for P4 Nude Man model ? |
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