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Re: Bone Rigging A Fully New Character
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There is a tutorila on nerd's site on how to set up eyes correctly! There are some channels on the head that must be deleted
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PitKlad [ 17 Apr 2007 05:48 ]
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Re: Bone Rigging A Fully New Character
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I new I could count on you. It seems to be that everything else is correct but the eyes are welded into the head and when I turn them down, half of the face goes with it. Do you rig the bones to your character? Was wondering how you did it. Is the eyes welded to the face a part of the cr 2 problem? The saga continues.
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tda42 [ 17 Apr 2007 13:51 ]
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Re: Bone Rigging A Fully New Character
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I've never boned a figure form scratch
It has happen to add bones to a figure and those acted this way (teeth on nea)
I remember that I read a tutorial at nerd that solved the problem!
It has to do with the influence eyes have to the head...
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PitKlad [ 17 Apr 2007 14:11 ]
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Re: Bone Rigging A Fully New Character
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I am rendering her as I type. She does pose very well so I guess I am doing something right. I will put her in the gallery. Was wondering if maybe we need a Robot Posette. I need a name for the robot. Anyone want to give it a name?
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tda42 [ 17 Apr 2007 15:00 ]
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Re: Bone Rigging A Fully New Character
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Tormie [ 17 Apr 2007 18:24 ]
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Re: Bone Rigging A Fully New Character
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Well if I can figure out why the bones for the eyes will not work maybe we can have a Robo Poser. This is what is happening. But if I can get this one to work right then maybe we will have one to down load. A Posy one that is.
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tda42 [ 17 Apr 2007 19:30 ]
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Well that's okay. Try it.
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Posy [ 17 Apr 2007 19:30 ]
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Re: Bone Rigging A Fully New Character
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Kenny there is a big tutorial on the site by VK, it's about cars but I think it could be ported for the rest too, and I think that all the big gurus will help you soon
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Tormie [ 17 Apr 2007 19:34 ]
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Re: Bone Rigging A Fully New Character
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Kenny there is a big tutorial on the site by VK, it's about cars but I think it could be ported for the rest too, and I think that all the big gurus will help you soon
I don't know of that site Torm. Maybe you can point me to it.
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tda42 [ 18 Apr 2007 00:27 ]
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Re: Bone Rigging A Fully New Character
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ahjah [ 18 Apr 2007 01:31 ]
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Re: Bone Rigging A Fully New Character
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Ok I got it. Thanks for the heads up ahjah.
As for the rest of it. It looks like its going to be a long night.
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tda42 [ 18 Apr 2007 01:51 ]
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Re: Bone Rigging A Fully New Character
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Tormie [ 18 Apr 2007 05:56 ]
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Re: Bone Rigging A Fully New Character
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Ok! Ok! You didn't tag the area. Besides, I have bags under my eyes just getting this far. I am though working on a Robo Poser. Kind of like a Borg thinggy. But still need help. I think I'll need to break out the Cr2 Editor and rework some lines. I'm beginning to think it is there where my problem is. I just don't know where as of yet.
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tda42 [ 18 Apr 2007 10:47 ]
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Re: Bone Rigging A Fully New Character
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I declare myself very noob about it
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Tormie [ 18 Apr 2007 19:48 ]
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