Bone Rigging A Fully New Character

Bone Rigging A Fully New Character
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Post Bone Rigging A Fully New Character 
 
The hardest thing I have learned is rigging Bones in Poser. But for the life of me I can't get the rigging to work with the eyes. It seems to divide the face instead of moving the eyes like they should. While making it look like you have ripped half the poor gals face off.   Anybody know of a Tutorial that can help me. I have made a full body Humanoid Robot. She looks pretty good and I have the rigging in place but the eyes don't seem to be working right.



 
 tda42 [ 17 Apr 2007 00:05 ]


Bone Rigging A Fully New Character
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Post Re: Bone Rigging A Fully New Character 
 
There is a tutorila on nerd's site on how to set up eyes correctly! There are some channels on the head that must be deleted  



 
 PitKlad [ 17 Apr 2007 05:48 ]
Post Re: Bone Rigging A Fully New Character 
 
I new I could count on you.   It seems to be that everything else is correct but the eyes are welded into the head and when I turn them down, half of the face goes with it. Do you rig the bones to your character? Was wondering how you did it.    Is the eyes welded to the face a part of the cr 2 problem? The saga continues.  



 
 tda42 [ 17 Apr 2007 13:51 ]
Post Re: Bone Rigging A Fully New Character 
 
I've never boned a figure form scratch
It has happen to add bones to a figure and those acted this way (teeth on nea)
I remember that I read a tutorial at nerd that solved the problem!
It has to do with the influence eyes have to the head...  



 
 PitKlad [ 17 Apr 2007 14:11 ]
Post Re: Bone Rigging A Fully New Character 
 
I am rendering her as I type. She does pose very well so I guess I am doing something right.   I will put her in the gallery. Was wondering if maybe we need a Robot Posette.   I need a name for the robot. Anyone want to give it a name?  



 
 tda42 [ 17 Apr 2007 15:00 ]
Post Re: Bone Rigging A Fully New Character 
 
    

Futura   that is the original name of the robotic gynoid of the movie "Metropolis" by Fritz Lang       , Hey but this is the name for a gynoid Posette   not for a Vic      



 
 Tormie [ 17 Apr 2007 18:24 ]
Post Re: Bone Rigging A Fully New Character 
 
Well if I can figure out why the bones for the eyes will not work maybe we can have a Robo Poser. This is what is happening. But if I can get this one to work right then maybe we will have one to down load. A Posy one that is.



 
 tda42 [ 17 Apr 2007 19:30 ]
Post  
 
Well that's okay.  Try it.



 
 Posy [ 17 Apr 2007 19:30 ]
Post Re: Bone Rigging A Fully New Character 
 
Kenny there is a big tutorial on the site by VK, it's about cars but I think it could be ported for the rest too, and I think that all the big gurus   will help you soon  



 
 Tormie [ 17 Apr 2007 19:34 ]
Post Re: Bone Rigging A Fully New Character 
 
Tormie wrote: [View Post]
Kenny there is a big tutorial on the site by VK, it's about cars but I think it could be ported for the rest too, and I think that all the big gurus   will help you soon  




I don't know of that site Torm. Maybe you can point me to it.



 
 tda42 [ 18 Apr 2007 00:27 ]
Post Re: Bone Rigging A Fully New Character 
 
Davide is referring to this thread http://www.posetteforever.com/viewtopic.php?t=2672 , I think



 
 ahjah [ 18 Apr 2007 01:31 ]
Post Re: Bone Rigging A Fully New Character 
 
Ok I got it. Thanks for the heads up ahjah.
As for the rest of it. It looks like its going to be a long night.



 
 tda42 [ 18 Apr 2007 01:51 ]
Post Re: Bone Rigging A Fully New Character 
 
[quote user="tda42" post="35389"]
Tormie wrote: [View Post]

I don't know of that site Torm. Maybe you can point me to it.


Sorry, I was ing   ...

However it is called "Posetteforever", I don't know if you ever heard of it                 ..... .... :       



 
 Tormie [ 18 Apr 2007 05:56 ]
Post Re: Bone Rigging A Fully New Character 
 
Tormie wrote: [View Post]


However it is called "Posetteforever", I don't know if you ever heard of it                 ..... .... :       



  Ok! Ok! You didn't tag the area. Besides, I have bags under my eyes just getting this far. I am though working on a Robo Poser.   Kind of like a Borg thinggy.  But still need help. I think I'll need to break out the Cr2 Editor and rework some lines. I'm beginning to think it is there where my problem is. I just don't know where as of yet.



 
 tda42 [ 18 Apr 2007 10:47 ]
Post Re: Bone Rigging A Fully New Character 
 
I declare myself very noob about it



 
 Tormie [ 18 Apr 2007 19:48 ]
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