Subject: CatSuit For Posetta
There's an invisible part of the CatSuit for Posetta model's neck above its collar. How to stretch this invisible neck's part to get a tall dog collar?
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Subject: Re: CatSuit For Posetta
A DOG COLLAR ? I think Posetteforever is not the right place for these things Poser - User :nono: :nono: :nono: You should try renderotica :snooty:

Subject:
No, Renderotica this much bad.

I do not know as this is identified on english. I it is necessary to do here is this (see on picture). To looked at oneself as united integer.


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Subject: Re: CatSuit For Posetta
What leave only one message? Why I can not edit my message?

Subject: Re: CatSuit For Posetta
Don't worry Poser_User it was a mess by me :oops: . About what you asked I think that you can do the job with some external application that modifies meshes or with the morph tool that come with Poser 7. Or try to unbend the part and scale it :)

Subject: Re: CatSuit For Posetta
if i were u, i would either place a ring prop there or i would use magnets in Poser to make that part of the clothing larger and shape it like i needed it to be.

:grin:

Profile PM  
Subject: Re: CatSuit For Posetta
Poser - User; i just checked out the gallery on your site. You create great images :clap: :clap:

Profile PM  
pangor
Subject: Re: CatSuit For Posetta
Hello Poser - User, welcome to Posetteforever.

I really do like the work I have seen on your website. I have bookmarked it so to go back again. :clap:

I had a problem like that for one of my pictures too. It was a ring that I needed.

For your collar, I am not sure how detailed you want it to be.

If all you need is something to close the gap from the suit to the helmet. I offer this idea. Use the torus primitive prop from Poser turn it to match the gap you want to close, change its size and move it to where you want it. Depending on the style, maybe the helmet, or the neck of the person you can make to be the parent for the torus. then give is a texture that give it the look of the suit.

Once again, welcome to Posetteforever.

Subject: Re: CatSuit For Posetta
Yep, you're a true Poser artist ! :notworthy: :notworthy: :notworthy: Sorry for not understanding well what you asked for the catsuit :redface: , it's the usual language barrier of Posetteforever... :grin: :grin: :grin:

Subject:
I've tried to import the .obj character in Maya 8.5. No luck. Maya could not recognize this obj. Then I imported this obj file in 3DS Max 9.0. It worked!
I can't work with Max so I exported the character in 3DS Max obj and then easy imported the file in Maya.

After modeling the neck in Maya I exported the file into obj again. As I could not open the file with Poser or bryce. Well, so I re-saved this obj file using 3DS Max, and then easy opened it in Poser. Unfortunately there wasn't found geometry at all. I've got lost.

I shall create full-length animation film. Presently 60 minutes of the film is made. This not commercial project. While film exists in russian edition only. Look 8 minute episode of the film possible here.

See the frames from film possible here.

Last edited by Poser - User on 27 Apr 2008 07:47; edited 4 times in total
Subject: Re: CatSuit For Posetta
Beside CatSuit there is invisible Head part, which indeed presents itself model of the neck from P4 Nude Woman. This Head it is necessary a little stretch to disappeared the clearance with collar. As this do inwardly Cr2 file.

On gap from :

actor head:13
{
name GetStringRes(1024,2)
off
bend 1
dynamicsLock 0
hidden 0
addToMenu 1
castsShadow 1
includeInDepthCue 1
parent neck:13
channels
{
taperY taper


.................................................................

to :

endPoint 0 0.709 -0.0132322
origin 0 0.62065 -0.0132322
orientation 0 0 0
displayOrigin 0
displayMode USEPARENT
customMaterial 0
locked 0
}


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Subject: Re: CatSuit For Posetta
:clap: :clap: :clap: Well done Pose User, show us the final result of the picture when it's done :wink: !

Subject: CatSuit For Posetta
I already know, as do it. As now stretch Band Body Part ?

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