There was some debates here and elsewhere about remapped Posettes, or a Posette that can use a texture made for another character and tonight I feel in the mood to write what I think about it.
There wouldn't be any difference in the shape of a texture map if the texture map is well made, the only reason why big companies like DAZ decided to make different texture maps for their new character is clearly because they didn't want that the new character's texture would be compatible with another character, that is no good for businness.
I like the original texture map for Posette because it's very easy, one can see at the first glance where the texture will appear on the 3d figure, the other maps are only confusing, they seem to me like a dismembered baloon put on a plain paper, they are clearly made in a way that only a professional user can create a good texture with that shape.
And above all, I don't know if there are real good textures shared for free for a commercial product like the Victoriae serie from DAZ. Soliciting the users to use a product that costs money for their beloved Posette is a way to enlarge the businness. In my personal way of thinking these things are a no no because Posette, as Penny and the other character that come with the Poser installation are the perfect figures for people that have little money and want to have fun making artistic pictures, that is the spirit of this place, or , better it's useless to be swindled paying a lot of money for a product that is no use out of a professional job and when the same result can be made with a free product.
This is the reason why I like the Posette clones that add something to the original Posette, like better joints, addition of parts like buttock or dentures, better polygons but I don't see any use of a different shape of the texture map because, personally, I prefer to use simple products, things that I can modify myself, for my Posettes . I think Posette is the last human figure that is "easy" enough for all the audience of the 3D world.
Another consideration, I looked at the way the last figures are made: there is no difference with a Posette, the difference is only on the number of polygons, so if you don't make figures big enough to show the pores of the figures there is no difference in the final result: the "technology" is the same, the number of polygons is the only thing that changes. So till there won't be a significant change in the way the figure is made (polygons) there is no reason for me to change my beloved Posette and her texture map.
I hope to see in the future Posettes that are "deeply" enanched in a way that our pictures can be better and made in an easeir way