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Re: Futura
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ahjah [ 16 May 2007 21:15 ]
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Re: Futura
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She works fine here but it's important to know if there are problems there ! Thank you Kenny !
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Tormie [ 16 May 2007 21:59 ]
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Re: Futura
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I took her thru a short test tonight.
First of all, she really looks marvellous
When loading her all the IK for the legs were on, so she did a pretty weird pose
turning them off, zeroing the characters and reloading after saving solved this little glitch
Me still preferring P4 render engine (due to speed, I'm not very patient ), have a little problem assigning materials to the robot arm. It still has a looot of material, and I don't know, which one belongs to which bodypart
But the most important thing, she takes all my headmorphs
So, and now I need some sleep , it's 8:20 am
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ahjah [ 17 May 2007 06:23 ]
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Re: Futura
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JanReinar [ 17 May 2007 14:51 ]
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Re: Futura
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Tormie [ 17 May 2007 19:28 ]
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Re: Futura
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Ok Davide. Now one problem. I would like to make it as easy to load material as possible but she does have alot going in that arm. But it was the only way I could get the detail in her. Any suggestions? Maybe if Andreas wants to use the setup that he has so It can be used more easily in Poser 4. I know when you point at an object in the materials in Poser 5 it shows you the material zone to be used. What do you all think? Should it be released as is or more simple item for Poser 4. Or can it be used as is?
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tda42 [ 17 May 2007 21:10 ]
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Re: Futura
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I think it's o.k. like it is
I'll try to figure out which mat belongs to which bodypart, and then I'll make some P4 style mat poses for her robot arm
But not today, I'm too lazy........
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ahjah [ 17 May 2007 21:21 ]
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Re: Futura
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Kenny, I think you've to release the packacge as "V 1", then the upgrades will have higher version number. I have an idea for less materials but it includes a long work with the editor in Poser, I think there is a quicker way with other tools but I'm too nob to make it at the moment ...
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Tormie [ 17 May 2007 22:44 ]
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Re: Futura
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I'd use UV mapper for this job, but that'd need an external geometrie
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ahjah [ 17 May 2007 23:02 ]
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Re: Futura
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Ok. So what do you need Andreas. I might can help on that. That is why I just used the materials in the Poser 5 itself. It was much easier to and had a good chrome look about it. The thing is. Can it work with just a person that is just starting out to have fun with her?
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tda42 [ 18 May 2007 21:26 ]
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Re: Futura
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Kenny, I think it's ok to share Futura
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Tormie [ 18 May 2007 22:46 ]
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Re: Futura
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Hi Kenny and Davide
The easiest way to reduce the amount of materials of the robot arm would be to load the obj into i.e. UV Mapper and re - assign the materials. The ball joints of the fingers could be just one material as well as the limbs of the fingers themselves.
at the moment every joint and every limb has it's own material.
The actual character has the geometrie information in the cr2 file itself, so there's no way tho remap the bodyparts, but typing the custom material into the character via text editor manually. The other solution would be to export the zeroed character ( the robot arm, helmet and body joints) as an obj, strip the geometries from the char file itself and let it point to the external geometries, that could be remapped for use in Poser4, too. This would be much easier to handle but a lot of cr2 hacking with a lot chances to mess it up.
I never did stuff like this myself, yet. I'd give it a try, but here we are back to your question, Kenny...
What I need, is time
We should think about this as an upgrade, So Futura can be released now
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ahjah [ 18 May 2007 23:13 ]
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Re: Futura
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Then it is settled then. We will put it in the download. Davide if you would be so kind to load it into the PF site. It would be easier seeing how you have a copy. Get the picture file of the Futura character in the file and put it out for a look at. So people know what they are getting themselves in to. I will try to add some other things for her. Even a space ship. Thank you all for helping.
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tda42 [ 19 May 2007 00:47 ]
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Re: Futura
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I tried to upload Futura myself and it Timed Out. So Davide I guess it is up to you.
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tda42 [ 19 May 2007 01:11 ]
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