Eyelashes Please help

Eyelashes Please help
Article
Post Eyelashes Please help 
 
Hi all,
It's the simpleton again.
Sorry about this, but I yet again need assistance.

How does one get the eyelashes looking right?

I have gone into the material room, clicked onto the eyelashes and selected new node alongside the transparies plug. Then browsed for the texture and clicked ok. I then set the transparency setting to 1.000 and the falloff to .600. When I render the image, my poor Posette has big black marks around her eyes.

The thing is that I have used several Posette textures in the past and sometimes the eyelashes do work. Is this a problem only with some textures. ie. If the creator of the texture has made a trans. of the eyelashes?

Sorry to keep asking basic questions, but I am still a novice at this.

Taz



 
 tazman [ 06 Nov 2004 23:31 ]


Eyelashes Please help
Comments
Post  
 
You are using Poser 5: Anyway, every part of the body texture is defined in an area of the texture map: if you open the texture map you can see the part where is the eyes, the lips, the toenails etc.
Usually the eyelash is painted only with a compact color, for example black, or no colors at all. The eyelashes have a separated transparency map different from the texture map, the transparency map defines the transparent areas (black) from the concrete one (white) with shades of gray if you want more or less transparency. There are a lot of transparency maps for Posette's eyelashes abd you can use it for every standard Posette. For testing it, erase all the maps for the eyelashes in the material room, choose "black" as the color and add a 2d texture map to the tranparency dials. There you'll chose the transparency map. Set the transparency to 1 with no falloff or other parameters and render the image...

I hope it will be useful and you'll understan my bad broken english :crybaby:



 
 Tormie [ 07 Nov 2004 00:14 ]
Post Re: Eyelashes Please help 
 
This is what Tormie  :heartbeat: would explain...



 
 Posy [ 07 Nov 2004 00:52 ]
Post  
 
:oops:  :oops:  :oops:



 
 Tormie [ 07 Nov 2004 00:53 ]
Post  
 
Personally I always set the falloff to zero, it tends to sometimes make the transparency look like some form for icky plastic



 
 Deviant_Viking [ 07 Nov 2004 00:59 ]
Post  
 
Oh, yes, but Posy  :heartbeat: needs postwork anyway...



 
 Tormie [ 07 Nov 2004 01:02 ]
Post  
 
WHAT YOU WOULD SAY MR. TORMENTOR ???  [-(  [-(  [-(



 
 Posy [ 07 Nov 2004 01:03 ]
Post  
 
Ehmmm. Nothing sweetie  :heartbeat: ... I like to postwork you ...  :heartbeat:  :heartbeat:  :heartbeat:



 
 Tormie [ 07 Nov 2004 01:04 ]
Post  
 
:-k ...

 :heartbeat:  :heartbeat:  :heartbeat:



 
 Posy [ 07 Nov 2004 01:04 ]
Post  
 
Hi Tormentor,
Thank you for your help again.
Your english is very good, a lot better than my Italian  :clap:  :clap:  :clap:  :clap:  :clap:



 
 tazman [ 07 Nov 2004 01:50 ]
Post  
 
Thank you Tormentor. I realised that when I looked at your example I noticed that I was missing out on linking the transparieny edge off of the transparency node. This has helped me a lot.



 
 tazman [ 07 Nov 2004 18:03 ]
Post  
 
By the way, lovely earings Posy



 
 tazman [ 07 Nov 2004 18:04 ]
Post  
 
Thanks for telling me. It seems beautiful to me too.



 
 Posy [ 07 Nov 2004 18:04 ]
Post  
 
They are a gift from me...  :heartbeat:



 
 Tormie [ 07 Nov 2004 23:39 ]
Post  
 
:heartbeat:  :heartbeat:  :heartbeat:



 
 Posy [ 07 Nov 2004 23:40 ]
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