P4Male UVS WIP

P4Male UVS WIP
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Post P4Male UVS WIP 
 
Hello everyone!

I' currently rearranging Dork's UVS

Till now that's what I've done:

reshaped the [i:56ec7b293c]lash[/i:56ec7b293c] to accept better textures (2)
added a [i:56ec7b293c]eyesocket[/i:56ec7b293c] material to mimic the Lacrimal and for this reshaped a bit the eyes (1)
added [i:56ec7b293c]nostril[/i:56ec7b293c] material (3)
reshaping [i:56ec7b293c]teeth[/i:56ec7b293c]
moved the genital [i:56ec7b293c]hip[/i:56ec7b293c] at the same spot as the no genital hip so that textures align easier

Now are there any points that you 've noticed have problems ?

I know a spot at the head near the brow has a major problem,what else?

What point you thing need improvement but keep in mind that I want all existing textures to work...

[color=red:56ec7b293c]pitklad[/color:56ec7b293c]



 
 PitKlad [ 08 Jul 2005 11:50 ]


P4Male UVS WIP
Comments
Post  
 
     !! You're a true master narcissus   !



 
 Tormie [ 08 Jul 2005 17:22 ]
Post  
 
  

One problem area is the feet.  With both the top and bottom being mapped to the same location, whatever you pain for one side will also show on the other.  I had this problem with Posette too, toe nails when painted on the textures maps, would appear on both sides of her toes.  For Regina, and so inherited by Virgina and Jezebel too, I split the feet so that now the tops and bottoms could be painted independently.

Pangor



 
 pangor [ 08 Jul 2005 18:32 ]
Post Re: P4Male UVS WIP 
 
Yep feet and hands are bad mapped in both Posette and Dork

I can't seperate them since then existing textures won't work    but I will move finger-toe nails somewhere else in the free space (there is much )because in the current position they can't  be mapped at all! At least this will add some details to the new textures and for use with  old textures you won't aply texture,just material.

Simeon that will be M1-2 & Don texture compatible will solve many of those problems!

Maybee after Simeon I will make a Domus version compatible with M1-2&Don...

[color=red:c3a2dbab3e]pitklad[/color:c3a2dbab3e]



 
 PitKlad [ 09 Jul 2005 00:45 ]
Post  
 
That right, I forgot about the proviso that compatibility with existing textures is to be maintained.

Pangor



 
 pangor [ 09 Jul 2005 02:22 ]
Post new lash uvs 
 
I guess moving only nails whithout changing hands/feet should be a middle solution!
Also just corrected the eyes which were mapped in an agle!
Now coverting from other figures eyes will fit better!
In the image you see the new Lash UVS it would be a seperate texture for easier use between textures.
Lashes were always a problem on P4 people,never got the detail I wanted now things would be easier!
[color=red:17f6072853]
pitklad[/color:17f6072853]



 
 PitKlad [ 09 Jul 2005 04:07 ]
Post  
 
Lashes and eyebrows have been a problem for me too.  Besides the mapping, I can't seem to paint any that are decent for closeups.

Pangor



 
 pangor [ 09 Jul 2005 06:58 ]
Post  
 
    



 
 Posy [ 09 Jul 2005 09:05 ]
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 Tormie [ 09 Jul 2005 09:05 ]
Post  
 
     @ Tormie   ...



 
 Posy [ 09 Jul 2005 09:06 ]
Post  
 
      



 
 Tormie [ 09 Jul 2005 09:06 ]
Post NewHands UVS 
 
Hi!
I just finished the hands UVS I moved some points for better details
I believe that textures over 2000 pxls will be able to have inough details...
Next will be the head which will need more time then anything else...


[color=red:54f28b2412]
pitklad
[/color:54f28b2412]



 
 PitKlad [ 10 Jul 2005 11:11 ]
Post  
 
Thank you Pit Klad       !



 
 Tormie [ 10 Jul 2005 11:14 ]
Post  
 
You are quite welcome!                Are you really a "it"?



 
 Posy [ 10 Jul 2005 11:14 ]
Post  
 
Yes! I am a P-it!  



 
 PitKlad [ 10 Jul 2005 11:19 ]
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