Hello People, here I try to tell you how to get head morphs in Blender, you know my english is not that good :uuh: so I include a lot of screen captures.
Please give it a try, Blender is a very powerfull free aplication and this new sculpting tool is a real gift for all Poser users, if you are used to other aplications the user interface may be a little problematic, but just open your mind :notworthy: :grin: :grin: and you'll see it's not that hard.
I've read this tutorial several times, but if I go on searching for mispels I will never post it :doh: so please english speaking staff members if you find something that you think must be corrected please do it :::razz: .
The main intention here is encourage the creation of custom morph, it's the best way to add true artistic sence to a character, no mater how simple it's the character will have your own craft, and using a FREE aplication, by now if you wanted to do this you needed to buy in some cases espensive tools, and velieve me as a Zbrush user, you can get the same results in Blender, with even some adventages, like do your morph with the textures on (it may be in Zbrush but by now I didn't find it) or besides the sculp tool you can use the standard modeling tools. (There is a lot, we Poser users can use in Blender, we can even do textures like in Deep Paint 3D or Painter 3D)
Blender Can be downloaded HERE
Once I solve some problems with some scrips I'll post the full body morph tutorial.
Here I use Poser 5 but the proces is the same for version 4, 6 or 7 (Poser 7 have some diferences in the order of the importing an exporting process)
[Tutorial] Head Morphs in Blender
[Tutorial] Head Morphs in Blender |
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Last edited by rayera on 29 Apr 2007 18:43; edited 1 time in total |
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[Tutorial] Head Morphs in Blender |
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Open Blender, this is what you'll see
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Move the pointer to the uper edge of the 3D view, you'll se the cursor as an up and down arrow, press Right Mouse Button (RMB), an split line will apair, give it a width of 6 or 7 squares and press Left Mouse Button (LMB)
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Now you have two 3D windows a big one an a small one, let's tourn the small one into an outliner (scene tree in other aps or hierarchy editor in Poser), LMB in the small icon at the lower left corner of the view and then LMB on outliner
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This is what you should have, if you think your outliner is too much small or big just put the pointer over the edge of the two views, press LMB and drag left or right
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Now again move the pointer to the uper edge of any view and when it become an up and down arron press LMB hold and drag down, this are the Blender Preferences
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LMB on View & Contros, here we'll set the view manipulation in a way we, Poser and bryce and Daz Studio users, are used to, the options to select are under View rotation: select Turntable and Around Active. Now put the Configuration panel in its place in the same way you reveled it
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The pink square you see in the midle of the 3D view is a cube seen from the up view, let's delete it: be shure the pinter is inside the 3D view and press the DEL key or pres the x key then confirm the delete
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now press the 1 key in the numpad, this will set the 3D view in the front view
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Go to file menu and click on click on Save Defoult Seting, OK, now we have Blender Configured for a confortable morphing, let's close it and the next time we open Blender will remember our setings. Now let's go to Poser...
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Let Open Poser and load Posette.
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Tourn off all Inverse kinematic
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select a body part open the Joint Editor and Zero figure
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Be careful about this, Posette load with some translations in the body and the hip, and with some scaling in the forearms, please tourn them to Zero, this aply for any figure you want to morph, just take te time to be sure its morph, translations and scale of all body parts are Zero.
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Go to File/Export/Wavefront OBJ...
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