Don't call me "Ol' Square-Boobs"!!

Don't call me "Ol' Square-Boobs"!!
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Post Don't call me "Ol' Square-Boobs"!! 
 
Hi friends
I tried another softer body shape on Posette.
This full body morph is made with new Blender 2.46 (but I didn't need it's new features for this )
I'll load it up as soon as I have straightened out things on my compie....



 
 ahjah [ 21 May 2008 21:18 ]


Don't call me "Ol' Square-Boobs"!!
Comments
Post Re: Don't call me "Ol' Square-Boobs"!! 
 
She looks very smooth ! I will try your body morph with Posy to see the difference. I would really like to learn Blender, maybe I'll have the time sooner or later . I would also like to do something on how the limbs bends, that's a big problem for Posette   ...



 
 Tormie [ 21 May 2008 21:31 ]
Post  
 
What would make you also like to do something on how the limbs bends that is a big problem for Posette heartbeat?



 
 Posy [ 21 May 2008 21:31 ]
Post Re: Don't call me "Ol' Square-Boobs"!! 
 
Less postwork baby ...



 
 Tormie [ 21 May 2008 21:32 ]
Post Re: Don't call me "Ol' Square-Boobs"!! 
 
One more preview I just did while testing.
I her **tt



 
 ahjah [ 22 May 2008 08:10 ]
Post Re: Don't call me "Ol' Square-Boobs"!! 
 
      



 
 Tormie [ 22 May 2008 08:28 ]
Post Re: Don't call me "Ol' Square-Boobs"!! 
 
one more...



 
 ahjah [ 22 May 2008 11:08 ]
Post Re: Don't call me "Ol' Square-Boobs"!! 
 
Amazing job Andreas!                        



 
 JanReinar [ 25 May 2008 14:55 ]
Post Re: Don't call me "Ol' Square-Boobs"!! 
 




 
 Tormie [ 01 Jun 2008 01:14 ]
Post Re: Don't Call Me "Ol' Square-Boobs"!! 
 
Very nice! Are you planning on working on the collar areas where they meet the chest? That row of vertices along the joint always seems to bend at a hard angle and is noticeable at certain angles.



 
 Crimmy [ 08 Mar 2011 18:10 ]
Post Re: Don't Call Me "Ol' Square-Boobs"!! 
 
Hi Crimmy,
The problem you're talking about is caused by the grouping of Posette, I think.
This is why the breasts of most other female figures are part of the collar group. I don't know if it can be fixed without regrouping the obj. Maybe by tweaking the joints and bending zones, but I'm no expert in rigging.
I personally ended up posing the collars very carefully, if at all...
Sorry for not being a big help here



 
 ahjah [ 08 Mar 2011 20:29 ]
Post Re: Don't Call Me "Ol' Square-Boobs"!! 
 
The problem with tweaking the rigging of the character p4 woman is if
you change the joints you will have to change all clothes as well because
the joints and bone rigging is the same and will cause the clothes to
conform in a way that you can't use in poses. It is the problem with any character
who does there own rigging.   So you would have to tweak the mesh itself.  
Oh! very nice Andreas! She is a beauty and this would make a lot of people that use other models heads turn and mouths drop.  



 
Last edited by tda42 on 08 Mar 2011 22:28; edited 2 times in total 
 tda42 [ 08 Mar 2011 22:24 ]
Post Re: Don't Call Me "Ol' Square-Boobs"!! 
 
... and when tweaking the mesh itself none of the morphs will work...
I tend to overlook this minor flaws, an just love her as she is, as you would do to a real world's beloved Person. Nobody's pefect. We call it "Pesonality"         



 
 ahjah [ 09 Mar 2011 05:25 ]
Post Re: Don't Call Me "Ol' Square-Boobs"!! 
 
Tormie wrote: [View Post]
She looks very smooth ! I will try your body morph with Posy to see the difference [Link to a stupid site posted by this spammer] . I would really like to learn Blender, maybe I'll have the time sooner or later . I would also like to do something on how the limbs bends, that's a big problem for Posette   ...

Not bad at all, there are only a few finishes and it goes.



 
 anaisac85 [ 08 Dec 2016 11:54 ]
Post Re: Don't call me "Ol' Square-Boobs"!! 
 
She is a spammer... Ban in progress...  



 
 Tormie [ 08 Dec 2016 12:26 ]
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