Subject: Re: Poser11 Pro .... A Big Jump From P4 !!
The fix is to save a notepad file called "Poser.txt", in your designated runtime folder, then rename that said same "Poser.txt", to "Poser.exe". You can then point your DS installers to that runtime folder. You can do that to each of your runtime folders that will have DS installers which call for a designated "Poser.exe" to be present.
Subject: Re: Poser11 Pro .... A Big Jump From P4 !!
I've got the hang of dual-mode self-installers; those dating from Poser versions WITH External Runtime support just need to be told that is DS and where to go.
Then I go through and strip out the DS stuff...
Those aimed at DS with a nod to Poser are a little trickier. I've a collection that must be converted with DSON etc, but haven't yet mustered the attention span...
For 'occupational therapy', I've been tidying files, transferring more 'finds' and 'funs' to master folder. Rather than clog the Poser Runtime, I'm keeping everything I can 'external', will pull in what I need as required.
Here's my current set-up...
Then I go through and strip out the DS stuff...
Those aimed at DS with a nod to Poser are a little trickier. I've a collection that must be converted with DSON etc, but haven't yet mustered the attention span...
For 'occupational therapy', I've been tidying files, transferring more 'finds' and 'funs' to master folder. Rather than clog the Poser Runtime, I'm keeping everything I can 'external', will pull in what I need as required.
Here's my current set-up...
Subject: Re: Poser11 Pro .... A Big Jump From P4 !!
That's interesting...
post only displays left half of first piccy, no side-scroll bar, but a click pops it to full size.
second piccy has a scroll-bar !!
Hmm.
post only displays left half of first piccy, no side-scroll bar, but a click pops it to full size.
second piccy has a scroll-bar !!
Hmm.
Subject: Re: Poser11 Pro .... A Big Jump From P4 !!
:wink: The scoll-bar works for both pics at once...
Subject: Re: Poser11 Pro .... A Big Jump From P4 !!
I'm using Chrome, and only the second has a side-scroll bar...
Subject: Re: Poser11 Pro .... A Big Jump From P4 !!
:mmmh: I have only one scroll-bar either, but it moves both pictures. Technically its a frame containing a separate embedded page with both pictures. Its very impractical, but I'm afraid I can't do anything about it. Its in the board's template code, and this is quite old ... way back, they had smaller pictures in mind, probably.
Subject: Re: Poser11 Pro .... A Big Jump From P4 !!
I'm the same as Ahjah, I see one scroll bar at the bottom of the two images, when scrolling it, only the bottom image appears to move... however it does move the top one but not to the same extent beyond the edge, as it does with the bottom one. I'm of the opinion Nik, has this too, but does not realise the top image has moved at all.
Subject: Virtual Archaeology !!
Consider it therapy...
I've been trawling my drives, unpacking decade-old .zip & .rar archives, trying to untangle the 'classic' files there-in.
Some have a 'proper' Runtime, even if that must be moved up a couple of levels to where the External Library system can find it.
Some are 'flat', with a ReadMe which explains what goes where. I copy in an 'empty' folder tree, create, then populate the Geometries' and libraries' sub-folders.
Some are rather more cryptic. I begin by firing up PhilC's wondrous PZ3editor Lite, which can also read CR2 & PP2. That usually lists the references and paths, often provides a clue to which figure.
But, some of the older files seem to be 'munged'. There's a non-ASCII character in position 8~~10 which blocks the editor loading the file. I still haven't figured out how that's done...
Plan_B is to open in Wordpad and scroll...
If I'm lucky, there's external geometry which R. Kawecki's free PropViewer 3.2 can open. If unlucky, the external geometry has all the components in a central heap, often at different scalings...
Let's not discuss PCFs, which too-often refer to a figure version which is now unavailable...
===
Ooh, both ovens just bleeped: dinner is ready !!
I've been trawling my drives, unpacking decade-old .zip & .rar archives, trying to untangle the 'classic' files there-in.
Some have a 'proper' Runtime, even if that must be moved up a couple of levels to where the External Library system can find it.
Some are 'flat', with a ReadMe which explains what goes where. I copy in an 'empty' folder tree, create, then populate the Geometries' and libraries' sub-folders.
Some are rather more cryptic. I begin by firing up PhilC's wondrous PZ3editor Lite, which can also read CR2 & PP2. That usually lists the references and paths, often provides a clue to which figure.
But, some of the older files seem to be 'munged'. There's a non-ASCII character in position 8~~10 which blocks the editor loading the file. I still haven't figured out how that's done...
Plan_B is to open in Wordpad and scroll...
If I'm lucky, there's external geometry which R. Kawecki's free PropViewer 3.2 can open. If unlucky, the external geometry has all the components in a central heap, often at different scalings...
Let's not discuss PCFs, which too-often refer to a figure version which is now unavailable...
===
Ooh, both ovens just bleeped: dinner is ready !!
Subject: Not Exactly Freebies...
I've found several interesting free collections of hair and props on eg 'Deviant Art' site.
Upside, they include totally wild, Anime-styled stuff.
Props is props, you just have to texture them yourself, or adapt textures supplied. Hair may be scaled to fit, as we did for P3 & P4...
Downside, Poser cannot use them as-is; their mesh format is meant for MMD, 'MakoMakoDance', so comes as MMD's PMD and/or PMX format. The former type is what got me curious, as Poser uses the same suffix for a totally different purpose.
Happens I've a registered version of Zoltan Karpati's 3D Object Converter. This is NOT FREE. I bought it to mine LWO etc models, but discovered it cannot read LWO scenes. How do you know what you have ? Easy. 3DOC will open a single-object model.LWO, but not a multiple object scene.LWO. Poser analogy would be PZ2 vs PZ3...
{ Grumble, Grumble...}
But 3DOC can read most MMD meshes and export them as eg OBJ. Due regard for usage license etc...
I still haven't figured how to use MMD clothing but, converted to OBJ format, such may suit 'Dynamic'. That's yet another post-P4 feature lurking on my long, long CAD 'To-Learn' list...
Worst case, MMD clothes are low-poly models which would look good on rail-hangers or in background of scenes...
Upside, they include totally wild, Anime-styled stuff.
Props is props, you just have to texture them yourself, or adapt textures supplied. Hair may be scaled to fit, as we did for P3 & P4...
Downside, Poser cannot use them as-is; their mesh format is meant for MMD, 'MakoMakoDance', so comes as MMD's PMD and/or PMX format. The former type is what got me curious, as Poser uses the same suffix for a totally different purpose.
Happens I've a registered version of Zoltan Karpati's 3D Object Converter. This is NOT FREE. I bought it to mine LWO etc models, but discovered it cannot read LWO scenes. How do you know what you have ? Easy. 3DOC will open a single-object model.LWO, but not a multiple object scene.LWO. Poser analogy would be PZ2 vs PZ3...
{ Grumble, Grumble...}
But 3DOC can read most MMD meshes and export them as eg OBJ. Due regard for usage license etc...
I still haven't figured how to use MMD clothing but, converted to OBJ format, such may suit 'Dynamic'. That's yet another post-P4 feature lurking on my long, long CAD 'To-Learn' list...
Worst case, MMD clothes are low-poly models which would look good on rail-hangers or in background of scenes...
Subject: MMD PMD/PMD Models And Their SPA/SPH Files...
Between bouts of ghastly melancholy, I've been investigating some of the MMD and other freebies.
Getting the mesh out of a PMD or PMX is fairly easy with my registered 3DOC. { Provided file not 'munged' !!} The textures are a different story. Like Poser, PM* objects have UV-mapped textures in recognisable formats. Like Poser, they also have auxiliary textures for transparency and reflections...
"The textures for .spa files are usually black and white, and the black will appear transparent. The darker an area is, the more transparent it will be. .sph files are often colored, and do not have the same transparency factor as .spa files do, and so usually appear darker."
Irfan View {free} did its usual magic and cheerfully announced that these .sp* files were incorrectly labelled BMPs. Sadly, 3DOC would not load a BMP when the PM* file asked for an SP*, so skipped that material's texture file, too. That left me with several un-textured OBJs.
After much Googling, I tracked down a {free} PMX editor with English menus. It also reads PMD files but, as yet, I cannot persuade it to *write* them.
After fumbling my way through the unfamiliar menus, I found where to edit textures. Changing eg metal1.sph to metal1.bmp for that dozen materials only took about ten minutes.
Re-saving the mesh as PMX, it now opened correctly. 3DOC exported it to OBJ + MTL, and some-one in the realm of Poser will soon have a very smart pair of boots.
I'll need to use boot-stretchers, of course, of course, as Asian sizes run small...
:)
Getting the mesh out of a PMD or PMX is fairly easy with my registered 3DOC. { Provided file not 'munged' !!} The textures are a different story. Like Poser, PM* objects have UV-mapped textures in recognisable formats. Like Poser, they also have auxiliary textures for transparency and reflections...
"The textures for .spa files are usually black and white, and the black will appear transparent. The darker an area is, the more transparent it will be. .sph files are often colored, and do not have the same transparency factor as .spa files do, and so usually appear darker."
Irfan View {free} did its usual magic and cheerfully announced that these .sp* files were incorrectly labelled BMPs. Sadly, 3DOC would not load a BMP when the PM* file asked for an SP*, so skipped that material's texture file, too. That left me with several un-textured OBJs.
After much Googling, I tracked down a {free} PMX editor with English menus. It also reads PMD files but, as yet, I cannot persuade it to *write* them.
After fumbling my way through the unfamiliar menus, I found where to edit textures. Changing eg metal1.sph to metal1.bmp for that dozen materials only took about ten minutes.
Re-saving the mesh as PMX, it now opened correctly. 3DOC exported it to OBJ + MTL, and some-one in the realm of Poser will soon have a very smart pair of boots.
I'll need to use boot-stretchers, of course, of course, as Asian sizes run small...
:)
Subject: MMD Conversion WIP
_mmd___fast_n__furious_bondage_boots_by_amiamy111-d60b84m
What 3DOC gave after fifteen (15) 'Missing Texture' warnings...
What 3DOC gave after fifteen (15) 'Missing Texture' warnings...
Subject: And The Resulting OBJ+MTL...
Indistinguishable from original.
Now I just have to import this OBJ to Poser...
Now I just have to import this OBJ to Poser...
Subject: And, 'scaled By Eye'...
Here's those boots beside Andy...
I imported them at 20% scale, turning them into 'pixie boots'. My bad. Re-scaled by eye...
...
Um. I think I've maxed out my PF file allowance for today.
Will try again tomorrow, hopefully with a better render...
I imported them at 20% scale, turning them into 'pixie boots'. My bad. Re-scaled by eye...
...
Um. I think I've maxed out my PF file allowance for today.
Will try again tomorrow, hopefully with a better render...
Subject: Re: Poser11 Pro .... A Big Jump From P4 !!
Sorry, I'd clicked 'quick reply' by mistake...
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