Re: Futura
#13 ahjah 18 May 2007 23:13
Hi Kenny and Davide :friends:
The easiest way to reduce the amount of materials of the robot arm would be to load the obj into i.e. UV Mapper and re - assign the materials. The ball joints of the fingers could be just one material as well as the limbs of the fingers themselves.
at the moment every joint and every limb has it's own material. :uuh:
The actual character has the geometrie information in the cr2 file itself, so there's no way tho remap the bodyparts, but typing the custom material into the character via text editor manually. The other solution would be to export the zeroed character ( the robot arm, helmet and body joints) as an obj, strip the geometries from the char file itself and let it point to the external geometries, that could be remapped for use in Poser4, too. This would be much easier to handle but a lot of cr2 hacking with a lot chances to mess it up. :pray:
I never did stuff like this myself, yet. I'd give it a try, but here we are back to your question, Kenny...
What I need, is time :uuh: :grin:
We should think about this as an upgrade, So Futura can be released now :)
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:koo: