Subject: Brycer's - A scaling question
Started working on the basic interface this week and I have a basic question about relative and real scale.

I know that the various modeling programs use different scaling factors. To this extent, I don't suppose it matters extremely what or how you size a model, since it would have to be rescaled when imported into another program. So my question is more out of curiosity.

Does anyone know the relationship between bryce standard units and real world measurements in feet or meters?

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pangor
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I am not sure that it really matters, as long as all elements in the scene are consistant. Until you bring in factors such as haze and fog, then it may matter. But I have not found a reliable way other than adjusting the controls for those effects until they look right.

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I suspected that might be the case. I just scaled by percentages until things looked right.

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pangor
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Now waiting on WC's opinion, he is a real master of bryce.

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Oh yes, sent a PM to Harold, he is the real bryce master :1st: !

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Recently, I've been going through Dr. Geep's tutorials and there are several on Poser Native Units (PNU). I also do a lot of transfers from Poser to bryce and, while I can scale everything, I would prefer to spend that time doing other things.

I'll have to double check to be sure but I believe a Poser Native Unit is 8 1/3 feet and a building covering approximately 20 PNU takes approximately 18 bryce units so this would make an un-scaled bryce unit to be about 10 feet.

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Yes, Geep has some good tutorials for Poser. When I originally asked this question I was looking for actual real world dimensions to try to scale to items of known physical dimensions, ie, I knew one of the ship models was 893 feet long and was trying to scale another model ship model that was several hundred feet shorter (I was using bryce only). I am using several programs that scale differently and have since found a conversion table in one of the programs.

I think I came up with similar results in manual unit conversion, but put the picture on hold until I can work on my postwork technique

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