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Mysterious Posette


    
Poster: Endosphere
Image: Mysterious Posette
Image Details: ID: 7132 - Image Type: JPG - Size: 955 x 768 (179KB)
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Posted: 25 Jan 2013 19:30
Views: 138
Pic Description: I''ve been spending considerable time lately working with this new Posette. What began as a flirtation with a quick generic character for a one-off scene has become a full-blown creative partnership between us. After her initial sketches showed promise I went back to a blank Zygote P4NW and started from scratch on her-- all new morph iterations, shapes, and proportions, new texture and bump maps, new props/clothes with new texture maps, and so forth. Yet even after many hours together, she is still too shy to tell me her name, despite my many encouragements to her that she is my best Posette ever. I hope posting this image here will foster her trust in me that she is in competent hands, so she will finally let me know what she is called.

This was almost a temporary render that didn''t even get saved, as it is an off-angle detail from a larger scene. Nonetheless I think her expression is somewhat mesmerizing so I gave the render more consideration-- one moment she seems amused, the next moment sad, the next moment appraising, and so forth, yet the pixels never change. I was also pleased to notice that if I display the image fullscreen on my monitor and walk around the room, her eyes seem to follow me about. Or perhaps after a lifetime of eccentricity, I have finally leapt over the cliff of lunacy after all? Let Posette Forever denizens be the judge.


Tools Used: Poser 4, Paint Shop Pro 8.

Constructive criticism is welcomed on any aspect of my images, as I am seeking to improve my skills in all areas.

Credits: Poser 4 Nude Woman with my own textures; UpDo Hair (free item) by Kozaburo with my own texture; Blue Earring (free item) by El Lee; Adjustable Eyeglasses are from the old P4 Lara Croft character (free item) by Phil Hokusai, though I don''t believe he actually made this particular prop so who knows where they came from originally.


I haven''t posted any images for some time, though only because I rarely use the internet at all these days. I''m still working steadily with Poser 4 and Posette, and this image gives an idea of my current techniques and style. My general interests are the same as ever-- pushing Poser 4 as far as possible to simulate photorealism, physically-fit Posettes, and golden-age style (1930s-1960s) pinup art.

Though I did some minor postwork, the image shown is quite similar to my raw render output from Poser 4. The main trouble inciting postwork was the hair-- despite my considerable fondness for all the Kozaburo freebie hair props, this UpDo model is clearly intended for medium distance shots rather than close-ups and doesn''t fit P4NW very well at all (I even broke out the Grouping Tool and Magnets, but the model design is too unusual to cooperate). Thus I had to do some painting where the hair was sort of halfway embedded in her left ear (not otherwise noticeable from even a moderately further-out distance). I was tempted to postwork her eyes for this close-up, but decided against it-- not only will I never improve eye-rendering if I rely on postwork there instead, but for nostalgia value this certain distinctive eye appearance is I think rather characteristic of P4NW and I''m proud to indicate I prefer to work with Posette rather than her high-polygon stepsisters. The main problem of course is that most her iris texture must always appear on her ''eyeball'' material rather than the handful of polygons assigned to her ''iris'' material, virtually guaranteeing a lack of contrast in the general area. Since I''m working on this gal from the ground up anyway, perhaps I''ll break out the Grouping Tool and reorganize her eyes-- though most here likely know already, this is an easy way to get more detail without straying from the default P4NW texture maps. Rather than remap Posette''s entire mesh in UV Mapper, she can simply use different images (in different resolutions) of her existing template for different materials including any new materials one cares to define (in other words, identical result but with far less effort and guaranteed compatibility).

Apart from my fondness for Posette herself as a model, one of the main reasons I continue to use Poser 4 despite the availability of more advanced offerings is that I feel the very limitations of the program help me make better artwork, since I must concentrate on figuring out what is essential to composing a decent image rather than relying on snazzy bleeding edge technology to do the work for me. The general style I''m striving to portray is rather elusive with Poser 4 and I''ve been blindly inching my way toward it for several years, but I think I''ve been making considerable progress since I started working on this particular Posette last month. I seek in my renders to depict what might be termed hyper-realism or surreal photography. I''m trying to get to the point where I can consistently duplicate results to make my renders look like authentic photographs of fine-quality dolls. In other words, the subject matter is meant to be slightly uncanny or surreal-- a wooden or ceramic doll, finely painted, with props finely crafted from excellent materials (cloth for hair, and so forth)-- but the presentation of the subject matter should look like a genuine photograph was taken of an object actually posessing uncanny qualities, if that makes any sense. Though this P4 scene had rather soft natural lighting, with slightly brighter and slightly whiter light the effect is much more pronounced.

Endosphere

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Mysterious Posette
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Comments
Poster Message
 
 26 Jan 2013 01:32
Wow!

Can I be the first to congratulate you on both, a fine piece of art, and a written article.

It's amazing how we can become so attached to our little creations that we treat them as partners in our works. She does need a fitting name (for now my Dorks' will call her darling...).

I like what you have done with her here, and that texture looks just great. Very nice light work, it adds very subtle tones in the shadow areas. Overall a great 3D portrait, of a doll.

I must agree about the retro pin up look from the golden age, I try for that look sometimes too, and I wish I was better at it. My Posy morphs wish I was better too.



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I've found that to do well with any figure you really need to have a passion for that figure,

...and I hope you develop that passion for yours.
 
 27 Jan 2013 00:47
Welcome back, Endosphere.
Great character work, and that's literally spoken. A real personality she is.
About Poser4, I skipped it, but I know pretty well what you mean. I've been using P3 for many years, even P6 had been out already. P3 did not even know transparency and magnets. But it did teach me about everything I know. I had to learn about remapping, about the structure of Poser files and about hacking them, simply to get anything working at all... and I still miss it ( )




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Image
 
 27 Jan 2013 12:40
Ahjah, you really like punishment, but I can respect you in that you know what you are talking about.



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I've found that to do well with any figure you really need to have a passion for that figure,

...and I hope you develop that passion for yours.
 
 27 Jan 2013 17:18
Great character!



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Here we go!

 
 28 Jan 2013 16:15
That is very good. Welcome back!



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Two wrongs don't make a right.
But six left turns will get you around the block
and back in the driveway again.
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