A couple of test renders, before and after my afternoon of wrangling...
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Poster | Message |
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Nik Power User
Joined: December 2003 Posts: 728 |
17 Feb 2022 19:03
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Nik Power User
Joined: December 2003 Posts: 728 |
18 Feb 2022 14:17
Not yet figured what I did 'right', will re-re-caffeinate and try again.
But, collected 20+ DA freebie multi-format figures with same 'style' from same 'porter' to test any fix I think I've found... _______________ |
Nik Power User
Joined: December 2003 Posts: 728 |
19 Feb 2022 02:03
There's something weird going on with the textures around the figure's eyes. I reckon I'd serendipitously hit a 'sweet spot', as even a few percent either way on a dozen settings look very wrong...
Took most of the day to 'iterate' back to where I'd begun, progressively simplifying... My best guess is Poser does not need the eye-liner etc transparency masks. At least with them removed, there's a broader 'solution'. Also, eye-liner etc textures' PNGs may be 'wonky': I had to strip out their Alpha channels... I *think* I've caught the hint of a viable work-flow. Won't know until I can reliably load the FBX and texture this figure, then several more... _______________ |
rico Frequent User
Joined: April 2019 Posts: 126 |
20 Feb 2022 06:57
Thank you kindly Nik! I wonder, if there is a specific application, common amongst those who successfully port well-behaved FBX figures. What is it, that those porters do, that achieves that ?
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Nik Power User
Joined: December 2003 Posts: 728 |
20 Feb 2022 14:34
I've asked and asked, but there's such a zoo of eg Blender rigs, I/O plug-in versions and parameters, that a lot seems down to dumb luck and serendipity.
IIRC, one artist's cute FBX figure port was perfect, impeccably behaved in Poser. Another figure port, barely a fortnight later, with 'exactly' the same work-flow and parameters, was a wreck. Between, Blender and/or plug-ins had had teeny-tiny, apparently trivial updates, but the 'wheels came off the bus'... To that artist's credit, was very upset... Older versions of FBX, ~6.1, are usually better than recent 7.4+, but there are honourable exceptions, such as the render above. 'Rigged in Maya' usually works. I must surmise that has such a high 'seat price' it includes Autodesk's actual SDK, rather than Blender's open-source reverse-engineered plug-ins. Though 'Make Human' exports at FBX v6.1 (2016) seem to work in Poser, I still cannot get that 'Guards ! Guards !!' freebie trio to network-render with textures. Okay, I haven't tried for several weeks, but they're on my 'ToDo' list... _______________ |
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