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Room 10 D hallway


    
Poster: Nik
Image: Room 10 D hallway
Image Details: ID: 8430 - Image Type: JPG - Size: 765 x 832 (79KB)
BBCode:
Posted: 22 Jul 2021 22:17
Views: 23
Pic Description: A neat scene, from one of dukeblooders / arletis007''s L4D2 recreated RE2 game maps, ported to OBJ as an SCG freebie by Richard Mandel. IMHO, this would be a good model to experiment with.

https://www.sharecg.com/v/97946/view/5/3D-Model/RE2-Source-ROOM10D-2F-Chiefs-Ofc-Hallway

This imported at a slightly different scale, I reckoned ~35% rather than usual 30% which looked ''small''. Texture naming was a different series to previous RE2s, but the simple scene only had a dozen.

The ~180 kB OBJ is very modular. As usual, I used eg Wordpad to edit the first MTLLIB call from deep, deep in artist''s D: to just the file name. Poser will look no further.

There were two obvious types of luminaire, the pair of pendant panels and the end-wall''s up-lighter, each with a texture for entire fitting. Based on other types, I took a guess at how to mask these. As worked well enough, I''ve added the as-is and masked to foot of render so you can see my thinking.
With scene loaded, I went into materials, set the the two luminaire types'' ambience to white, loaded their masks then dialled each to ''super-ambient'' =100 in ''advanced''. Up-lighter may need 250 or 400 to be really obvious. Note ''super ambience'' sometimes ''un-sets'' without obvious reason. If does not show in render, remember to check..

I made the door invisible, adjusted camera angle and focal length to hide frame.

Setting the scene''s properties to ''force show back-facing polygons'' hid Poser''s default lights. A quick superfly progressive trial render with a dozen pixel samples confirmed everything was working. Setting 96 pixel samples, 64 vol-bounces, 64 buckets, I sent job to ''Box'', where it rendered in ~ 80 mins.

Here''s my notes, based on inspection of OBJ in ($$) 3DOC...

#01 end door
ze_biohazard2_rpd_v4e_alt_texture_445.png

#02 side door
ze_biohazard2_rpd_v4e_alt_texture_447.png

#03 frames +skirting
ze_biohazard2_rpd_v4e_alt_texture_69.png

#04 strip lights x2 complete
ze_biohazard2_rpd_v4e_alt_texture_476.png

#05 uplighter complete
ze_biohazard2_rpd_v4e_alt_texture_498.png

Pictures Navigation
ROOM219 - Cell Block Hallway
Room 115 STARS office
Room 10 D hallway
RE2 Room 213 B1 Boiler room
ROOM10E - Tiger Hallway (TF3DM fan recon)


Comments
Poster Message
 
 23 Jul 2021 08:22
Nice work and write up.



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I've found that to do well with any figure you really need to have a passion for that figure,

...and I hope you develop that passion for yours.
 
 24 Jul 2021 03:46
Wow, this looks nice, I like the materials & lighting, nice work !



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