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DE RE2 Bonus Taxidermy rooms

Poster: Nik
Image: DE RE2 Bonus Taxidermy rooms
Image Details: ID: 8435 - Image Type: JPG - Size: 689 x 653 (61KB)
Posted: 01 Aug 2021 12:22
Views: 18
Pic Description: Another Richard Mandel RE2 SCG freebie, but built by ''Roku'' for RE2 for L4D2 campaigns. More info on...

Beyond a complex provenance, the model offered several challenges. The bigger room had no ''set'' luminaires, the smaller room had one (1) pendant lamp of unfamiliar type and the usual ~40% OBJ import scale seemed ''sized large''. IMHO, 33~~35% would look ''better'', but I stayed with the 40% as made room less claustrophobic.

Upside, the model was ''only'' ~4.3 MB plus textures, so would be fairly easy to wrangle.

I began by converting ceiling texture''s two stripes to flush panel luminaires by wary ambiance masking. Masked like-wise, the side-room''s pendant looked okay until I realised the ''shade'' was glass. Transparency mask required...

And then to the ''elephants in the room'', the two doors. I could make them transparent, hide them for a good side-on camera angle, but that made the side-room''s empty doorway look silly.

As the set''s OBJ was ''only'' ~4.3 MB, I was soon able to dissect out the doors using free Wordpad. Their vertices were too combined for editing by inspection, needed a CAD app. After again despairing of several UIs, I tried free Wings, managed to select out and separately save each door as a stand-alone OBJ. Happily, these still called the original texture.

Loaded to Poser at same scale as set, end-door''s OBJ beamed in at ''0,0,0''. I set ''Show Origin'', iterated that from centre-mass to bottom of hinge-line, then inched door into waiting gap. Twirl a-jar on hinge line, smile. Do quick test-render, smile wider.

As ''Box'' was busy re-doing a render I''d forgotten to clear from queue, I''ve posted a ''local'' job. Superfly, progressive, 64 pixel-samples, vol-bounces and buckets.

I''ve attached the ambiance and transparency masks to show my thinking.

Finally found why PF would not accept this post: When I stuck the masks on the side of main image, the pic size auto-scaled to 2750 x 2610, but I did not notice. Oops...

Pictures Navigation
RE2 Room 213 B1 Boiler room
ROOM10E - Tiger Hallway (TF3DM fan recon)
DE RE2 Bonus Taxidermy rooms
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Poster Message
 01 Aug 2021 12:26
Seen from side, through that wall's invisible door, shows what I did with ceiling.


 01 Aug 2021 12:30
The room at the end, with its a-jar door. Different levels of super-ambiance, labels added in post-work with free Irfan View...


 01 Aug 2021 20:39
Nicely done Sir !

quote: "I tried free Wings, managed to select out and separately save each door as a stand-alone OBJ. Happily, these still called the original texture."

So, when you dissect with Wings3D, then the resultant OBJ still references the original texture file? That's very useful! Thank you kindly !

 02 Aug 2021 11:47
She likes her reading.

I've found that to do well with any figure you really need to have a passion for that figure,

...and I hope you develop that passion for yours.
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