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T''Lass on the bridge Iray


    
Poster: A_C_C
Image: T''Lass on the bridge Iray
Image Details: ID: 8672 - Image Type: JPG - Size: 1200 x 900 (221KB)
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Posted: 21 Nov 2025 19:08
Views: 14
Pic Description: I managed to find the last version of Ptrope bridge (with the Iray shaders preapplied), and here it is T''Lass again.

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He''s standing right behind me isn t he?
T''Lass on the bridge
T''Lass on the bridge Iray
Dalis
Romy and Trish


Comments
Poster Message
 
 22 Nov 2025 00:06
Good mood lighting, must be the night shift on the bridge ( how do they even know when to have a night shift in outer space? ).

The bridge set is looking good here, especially the consoles. After seeing your previous image, I was finally motivated to examine for myself the ptrope bridge model that I've had collecting digital dust for ages. I don't know what it's like in your engine, but initial opening of the pz3 in Poser 4 results in a very dark set. All it had was a few spotlights set at very narrow illumination angles, so the first thing I had to do before I could even inspect it was redo all the lights. No problemo there, though, and nice that the ceiling can be moved away to afford a general illumination from above (too many models of enclosed spaces don't offer that convenience). Again I'm only speaking of Poser 4, but the set would require a lot of materials work for P4. It renders with a pronounced cartoonish (flat, oversaturated) look, which I guess is what the original author intended as he was using it to make cartoon animations. The materials would be easy enough to adjust for more realism in surfaces, but there look to be scores (maybe hundreds) of them. I never make Trek images, so I doubt I'll ever bother fiddling with all that.

Anyway, I guess I'm saying I appreciate all the work you must have put into setting up this scene. Good job!



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 22 Nov 2025 10:18
I usually tend to load each console as needed for the render to lighten the load (unfortuanately that's not really posble with this version as it loaded from a DS scene). And most of the credit should go to Ptrope who worked the Iray shaders for the bridge it worked like this out of the box (I probably erased some light source as I removed unneeded parts for the render).



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