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Intruder Alert!


    
Poster: Endosphere
Image: Intruder Alert!
Image Details: ID: 8680 - Image Type: JPG - Size: 937 x 950 (123KB)
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Posted: 28 Nov 2025 18:40
Views: 12
Pic Description: I have all these nice props I''ve never used collecting digital dust, so just for fun I thought I''d try a Trek image.

Rendered in Poser 4. Known prop credits (all free items): Triangular Door and Scotty Hair 2 by Mylochka, TOS Male Shirt and Female Trek Boots by WarriorDL, AofD Boots by AofD, Classic Trek Pants by tonyo1701, TOS Phaser by strontium_90, TOS Tricorder by BrainGuy63, Pantyhose (Posette) by SiCo3D. The tentacly monster here is a nice static prop (ie not a poseable figure) called Star Mushroom by smanor.

I had some serious trouble here with the background wall/door, which has UV mapping problems; most of the materials won''t accept any texturing in Poser 4. So I had to overlay it with another wall of my own (which blocked the doorway of course), make 2 renders, and blend them in postwork. Other than that, the image came together rather quickly thanks to all these nice props from bygone days.

Pictures Navigation
The disappeareance of the USS Scorpius
After the shaking...
Intruder Alert!
On the road
Once they were recovered...


Comments
Poster Message
 
 28 Nov 2025 20:46
I have checked, apparently most of the materials are not UV mapped at all, so it's normal that they don't accept textures.

Anyway, a great image.



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 29 Nov 2025 18:52
Yes, that 'Triangular Wall' definitely has issues. Not only do the main surfaces not accept texturing, but at render time they also diffuse any shadows cast on them. The model could all probably be fixed with some work in the UV Mapper program, but I doubt I'll ever use it again, so it's not worth the trouble.

When I started the image, it was originally going to be of Dork and Posette bursting through the door, with only a giant menacing shadow of the Star Mushroom spreading over them. But after a test render of the Mushroom, its texture was so good enough that I didn't mind placing the thing front and center. Whenever I'm bored I make poses for Dork and Posette and save them for future use, and since I'd also previously made these textures for their outfits, placing those two in their final dispositions seen here was a matter of only a few clicks. So apart from fiddling with the wall, really almost all my attention in this scene was devoted to lighting and camera angle.

For a long time now I've mostly spent my Poser time making images in the universe of my Nigella and Iris characters. Neither of those characters are anything resembling action heroines, so I haven't made a high drama scene like this for some time. But in terms of the general composition here, a youth spent studying comic books pays off, and I could make images like this one all day.

On the technical of Posercraft side, I think this image really demonstrates some of the principles I was discussing in the forum recently, in the old thread about texturing. In Poser circles we have always devoted endless time to thinking and talking about texture maps, when what we should really be concerned with are bump maps. Without those, this would be just another bland Poser 4 image of the sort that filled galleries in the late 1990s. The scene also relies exclusively on studio lighting (one key + one fill, low and about ninety degrees apart), with zero objects making any use of ambient object lighting, which is equally ruinous to both textures and shadows.



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