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A Moonlit Night


    
Poster: Dolly13
Image: A Moonlit Night
Image Details: ID: 8700 - Image Type: JPG - Size: 500 x 647 (361KB)
BBCode:
Posted: 14 Oct 2026 20:05
Views: 23
Pic Description: Posette, clean and simple, except for the weight mapping, Sub-d, and smoothing. Rendered in iRay.
Posette
Deco for V2 by Traveler 1417
Cloak by Goblin Design 19025
Nissa Hair by AprilYSH 18544
Head Set by Sharkey 18578
Herma Descent Ring by Ardurino 17467
Benten by Yamato 16983
Galeara''s Claw Staff by Arki 16770
GG''s Indian PunJa Dancer by Cloudland Castle Design 15759
Old morphs, poses and Skin maps by 3Dream 17745

Friend
*Zuniceratops by DinoRaul 1145
Owl pendant by emanuela1

Enviornment
Vikike''s Ground 01 by vikike176 10321
*Lisa''s Botanicals - Indian Grass by Lisa''s Botanicals 671
FreeStones by janimatrix 1695
Free Cliff Scene by mostdigitalcreations 1772
*Props Pack - Morphing Grassy Outcropping by Traveler 16369
*Props Pack - Outcropping Tree by Traveler 15902

Shaders
Water, cloak (velvet) - WTP3 - Will Timmins'' Procedural Shaders for Iray by Will (Oso) 18758
Deco for V2 - DNA Dragon Scales by creed3d 19608
Hair - DAZ Iray Shaders and Lights by Astuceman WikiProject-0134
Deco for V2, cloak, head set, benten, Indian PunJa Dancer -jewelry_iray_shaders by AllenArt 17791

Enviornment
*Skies of iRadiance - Night Sky HDRIs for Iray by DimensionTheory 17728

* - Bought

Pictures Navigation
Dragon Rider.
Bubble Bubble Toil and Trouble.
A Moonlit Night


Comments
Poster Message
 
 15 Oct 2026 05:44
Nice artwork , how did you convert Posette to weightmapped in Daz studio because it looks so good.

how do I convert P4 figures (Such as Posette, Dork, P4 Boy and P4 Girl, NYW, Muscleman, Wolfgang and others by Lemurtek) to Weightmapped .



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Aaron
 
 15 Oct 2026 14:26
To create a weight-mapped figure in DAZ do the following:
Load up Posette (or any other figure) in a empty scene
On the scene tab go to the upper right corner and left click on the little arrow with the four lines
Look for Edit click on the arrow
Look for Rigging click on the arrow
Look for Convert Figure to Weight mapping.. It is like third from the bottom of the list. Click on the arrow
Select TriAx (Local) Weight Mapping
Select Accept.

At this point you need to decide if you are going to add SubD and/or Smoothing. The reason being that those two changes can have a significant impact on how Posette will respond when you inject any morphs. DAZ has problems knowing how to deal with the .pz2 files. This is because DAZ and Poser use two different methods of creating the JCMs and such. There also can be some distortion of the mesh due to using just the default weight maps as well but if you don't put her into extreme poses you might not see this.

To add sub-division
On the scene tab go to the upper right corner and left click on the little arrow with the four lines
Look for Edit click on the arrow
Look for Geometry click on the arrow
Look for Convert to SubD... and select it.
With Posette (or the figure you are working on figure)selected.
In the parameters tab, look for Mesh Resolution. I like to see what the figure will look like so on the View SubD Level I set it to 2.

To add smoothing
On the scene tab go to the upper right corner and left click on the little arrow with the four lines
Look for Edit click on the arrow
Look for Geometry click on the arrow
Look for Add Smoothing Modifier... and select it.
With Posette (or the figure you are working on figure)selected.
In the parameters tab, look for Mesh Smoothing... and select it.

To save out you new Posette (or other figure)
Go up to File
Select Save As..
Go to the bottom of the list
Select Support Asset
Select Figure/Prop Assets...
Name the new Posette file. I created a directory under People\P4NudeWoman\Character\
Hit save
Fill out the Options box. I make sure that under Asset Definitions I have all three of the Write boxes checked.
Click on Accept.



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