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Tie Fighter Pilot


    
Poster: pappino
Image: Tie Fighter Pilot
Image Details: ID: 935 - Image Type: JPG - Size: 600 x 600 (123KB)
BBCode:
Posted: 27 Apr 2004 21:56
Views: 345
Pic Description: This post is another of the fantastic models created by a guy named, Bassett. My name is present only to signify that I manipulated the model, changed lighting, and posted the image. There is no attempt on my part to take credit for the model. Speaking of model, this model has a very high poly count, so I had to render it with the Poser 4 render. Poser 5's FireFly distorted the model during the rendering process. Live and learn.

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Comments
Poster Message
 
 27 Apr 2004 22:48
Aaah the good ol days. =D> =D> =D> =D>



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Two wrongs don't make a right.
But six left turns will get you around the block
and back in the driveway again.
 
 28 Apr 2004 00:09
I have this model and used it a couple of times.



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 28 Apr 2004 00:19
=D> =D> =D> =D>



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Here we go!

 
 28 Apr 2004 03:35
I haven't seen any other works by Bassett, but it is obvious that he is a master at model creation. Just figured I'd do something with this model to show of Bassett's work.



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pappino
 
 28 Apr 2004 05:52
An excellent example of a model making master here. =D> =D> =D> =D> =D>
Now what settings did you use when rendering with FireFly
as far any distortion is concerned



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 28 Apr 2004 06:59
Hi Nex... the following are the settings I used for both Production and Draft in FireFly options.

Raytrace 0, minimum displacement bounds 1.00, smooth polygons checked, remove backfacing polygons checked, use texture filtering checked, minimum shading rate 2.00, max texture resolution 1024. Using these settings for both production and draft resulted in a long rendering time and distortion on verticals. My machine is a P4, with 512 meg of RAM. The distortion in both modes created a bowing out in approximately center of all verticals.



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pappino
 
 29 Apr 2004 08:42
Uncheck texture filtering, uncheck backfacing polygons..
leave defaults for other stuff.
this will speed rendering and save memory.
give it try.
Just when I thought they worked the bugs out.



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 26 Nov 2006 19:56
A truly professional work! Well done!



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