Hi, Dennis.
Just downloaded a few of the car models from the site you got the Hot-Rod from (lwo models) I have loaded them into Anim8or and they load fine. Save them as obj and I loose the colours when loaded into Poser. ](*,)
This may seem like a dumb question, but how do I get the material groups and/or textures. Or do I need to regroup the areas in Anim8or and name them again?
Thanks in advance,
Ozy.
An Anim8or Question for Den Tracy
An Anim8or Question for Den Tracy |
Article | |
---|---|
|
|
|
|
|
|
An Anim8or Question for Den Tracy |
Comments | |
---|---|
|
|
Hi Den,
I got an email that said there was a reply here, but when I come here there is nothing... I'm confused, but then it doesn't take much to do that. #-o |
|
|
|
|
|
Hi, my name´s not den,
but maybe a small application, called getlwtex may solve the problem. it´s at Anthony Appleyard´s page http://www.buckrogers.demon.co.uk/3d/3d.htm its at the bottom of the page... so long |
|
|
|
|
|
Den... Den.. Where's Den :bigrinnin: !
|
|
|
|
|
|
Thanks Ahjah, I'll give it a try.
|
|
|
|
|
|
Worked like a dream. Had to flip some of the normals, but otherwise perfect.
I had most of Anthony's stuff, but not this one. Thanks again, Ahjah. |
|
|
|
|
|
Again with my posting on old stuff, heh. But here goes...
Just another way to try it: When I'm a creating a model in Anim8or I assign my material sections to basic colors (not worrying about what colors I'm actually going to want them in Poser). 1) After my material sections are set I choose Select>By Material At the prompt I select what Material I want 2) Then I click Edit>Detach Faces. I do this one by one until it's been done for all my materials. 3) Now make sure all of the individual sections are appropriately named. 4) Then I select all of the parts/detached materials sections for the model and export it to .OBJ format. From there I take it into the great lil freebie UVMapper. 1) Now load up your model, and click Edit>Tile>by Group. At the prompt check the resize groups box and click OK. This will lay everything out for you (and make more sense of what might have looked like a mess when you first loaded your model). 2) Next click Edit>Select>by Group (this is where the individual section names come into play) At the prompt choose which item you want to assign a material to first. 3) Next click Edit>Assign>to Material At the prompt type in a material name, no spaces, no funky characters/symbols. It will alert you there is no such Material and would you like to create it click Yes. Here comes the repetitive part if you have a lot of sections... Go thru and repeat the steps 2-3 in UVMapper until all of your groups have been assign a material. 4) Click Edit>Color>by Material (this will colorize each material section for easier texturing later.) 5) Click File>Save Texture Map and save your texture map to where ever you like 6) Click File>Save Model At the prompt leave selection at default and click OK, navigate to where ever you want to save your file then click Save. Ta-Da! Now your file should be fine to import into Poser and from there you can assign it color overlays, highlights, textures, etc. I really hope this is of help to someone one! Anim8or is a great program I'm happy to promote and help with if I can. If you have any question please feel free to email me. Now that I'm thinking about it I might write a full tutorial with screenshots for this (if it is of use). Thanks and take care :dancing: Last edited by pbnj on 25 May 2004 13:42; edited 1 time in total |
|
|
|
|
|
It will be extremely useful :bigrinnin: :bigrinnin: :bigrinnin: !!! |
|
|
|
|
|
Once I have the tutorial completed and ready to go how would you like it? I'll post it on my site of course and I could just link it here if you like? Or I could just make a forum post with all the info and link to the screenshots I'll include? :-k
|
|
|
|
|
|
Whatever is the easiest for you is probably the best.
To us, either method is acceptable. |
|
|
|
|
|
If you have it on you site a link it's enough, I want to start a little tutorial section in our diary... Thank you in advance... :bigrinnin:
|
|
|
|
|
|
Thanks for that. Any tutorials are welcome :bigrinnin:
|
|
|
|
Was this topic useful? |
Page 1 of 1 |
Users browsing this topic: 0 Registered, 0 Hidden and 0 Visitors Registered Users: None |