Hi, the texture for my Betty charater is the stock Posette texture that I had tweaked while leaning how to work on those types of textures. After a couple of other "learning experiences", I started painting a new texture for her from scratch.
I was not happy with the results I was getting with the default P4NW UV map, so I remapped Betty to support more detailed and flexible texturing.
I am keeping the original Betty, so that she can use Posette textures so I and created a different version of Betty that uses the new UV mapping. I am calling her Regina. After working with Regina and other characters based on her mapping, I am sure that I will further change their mapping.
These pictures are sample renderings of Regina's first texture. The upper left picture is Regina face as rendered in Poser. The lower left picture is her face a rendered in bryce. The right picture is a full body shot of Regina as rendered in bryce. Of course, I did no postwork on the pictures other than assembling them into a single image file.
I feel that her eyelashes and eyebrows need the most work; however, at the moment I am taking a break from working on Regina, because I have gotten to the point where I am spinning my wheels. So I thought I would take a break from working on her for a while and post these pictures here and see what all of you think of her so far. Any advice is more than welcome.
Pangor