VK, thanks for the tutorial links. They are quite timely since I have been experimenting with ERC's.
Whazizname, a good way to get a general concept of boning is to open an existing file, such as the cobra, go into the setup room and see how it is rigged. You will probably get a warning about morphs may become unusable, but as long as you don't save or change anything, all will be fine. Looking at a couple of vehicles would show how the creator set up the bone and rigging. Don't forget to look at how the joint parameters are set up. I usually set the mat spheres display to wire frame, so I can see the areas of influence.
Once you see how something is boned and rigged, then you can begin to see how to do your own figure. Creating the bones is pretty easy once you get the hang of it. The time consuming part will be adjusting all the joint parameters and mat sphere settings to get the figure to respond to your dials. As you experiment, take a little extra time to write down your settings. This has been a real help as it gives you a reference point to go back to if you mess up (has saved me many times). If your are working on symmetrical parts of a model, Poser's symmetry tools can transfer joint parameters from one side setup to the other. Another big time saver.