Unusually for boots, Taruru's FighterCostumes' Boots conform to default Posette: No tapering, hiding, tweaking required, even in Poser_4...
http://cyobitlab.hp.infoseek.co.jp
But, the Costume2 Boots have ugly ankle guards and 'string'. After trying several ways to hide them, I loaded 1000x scaled OBJ into Carrara 5 (free on 3D World Feb2008 cover-disk) selected by materials and deleted the armour...
Re-scaled and re-named, with cloned CR2 pointers edited, the new boots were good to go...
The modified boots are in conforming freebies area, but you will need the originals from above site and Maz' Objaction Mover to decode PCF as required to maintain Taruru's copyright.
D'uh, am I the only person to put REMs in CR2 to say what, why and for whom ??
Technically, file is a 'Beta' as I've never posted a 'derived' Freebie before. I've included Read_Me_First, 'trademarks & copyrights recognised', Taruru's original ReadMe etc etc, but comments welcome.
I've NOT included a Runtime directory tree: If you can run Objaction Mover, you will know the Poser library structure...