Hi there all !
I wanted to know, which P4NM & P4NW was best to use.
Obviously the correct answer is, to select a good base one & then customise it to make your own version of the suitable figure for you.
So, I compare P4NM figures, & SOME (not all yet) P4NW figures.
First up, P4NM.
I'm SO GLAD for 'imperfect' real world 3D characters ( , so tired of 'perfect' DAZ3D characters). In the Domus 2.1 figure, I notice an 'issue' by the right eyebrow. Looking at the Domus 2.1 base texture, I notice that the person's right eyebrow does seem different from the left.
However, WHY does the difference seem to PRONOUNCED/EXAGERATED on the 3D figure? On the texture itself, the difference does not seem to PRONOUNCED/EXAGERATED.
Then P4NW.
I tried the P4NW wG for Victoria 3 texture. It works fine, from the front, but by the back, around the waist, there seems to be a problem. What could be the cause, please?
Then I compared the skins for other reworks of P4NW (excl. the Nea Project, I didn't have time to insert them right now). Here's the base texture result.
Finally, I compare the P4NW base texture to the "Posette P3NW to P4NW" Re-mapped figure, P3NW taking P4NW textures. The ReadMe says that it is an imperfect Work-In-Progress, but I'm very glad for it. It works good for most purposes!
There are problem areas around the ears, & where the shoulder meets the chest, but I think it's minor.
P4NW on your left, P3NW with P4NW texture on your right.
I'm still going to compare others, & try to configure my personal version of which figure works best for me.
(I still don't understand the JP alteration version of Posette though. And I must figure out why the V4 to V3 figure doesn't come up in Poser as it gives errors of missing channels, deltas, files, etc. )