01 - Because some people asked for it here is how to use the toon shading
system I use, at first I started making a lot of different colors materials
collection to post but I thought that making a customizable system would
save space and make it easier to use so go to the Free Stuff and download
the shading System. For those interested in the technical part of the node
system, the true is it's very simple, is just a toon node, but as the
outline of the node don't look good IMHO then I added a technique learned at
castleposer, that use a rounded edge blend node for this, it's really very
simple and in the process of making it easy to use and customize it became a
little confusing.
OK, now let's see how to use it, just open Poser, it works in Poser 5 and
up, this tutorial is done in Poser 5; set your scene.
Download the Shading System HERE
[Tutorial] How to use my Toon Shading System
[Tutorial] How to use my Toon Shading System |
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Last edited by rayera on 16 Apr 2008 01:41; edited 1 time in total |
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[Tutorial] How to use my Toon Shading System |
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02 - Go to the Material Room select a material you want to set into Toon,
and go to the library where you installed the Toon Shading System |
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03 - Apply the Shading, the closed nodes are the shading itself, and you
don't need to touch them, unless you want to modify something, the lower nodes are the controls parameters and I changed the name of the nodes so you can easily identify its functions. |
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04 - Let's see it closely:
Main Color: is the main color of the Shading you can attach a texture here if you like, but in most cases a simple color make the toon affect Shadow tone: if you want a shadow color set it to any color different than white, it mean white Shadow Tone is NO SHADOW, a shade of gray works but no need to be so, you can get interesting effects using different colors, for instance in the skin color use the same color as the Main color to get a warmer shadow tone; here you can use a texture too. Outline color: this is the color of the outline, in most cases black but again it's out to your imagination to use different colors, again texture can be used but in this case in must be set to white or other color. Outline width: (CHANGE ONLY the Value_1 of This node) This parameter control the with of the outline, try small amount up or down if necessary. Glossy: This is a Glossy node and it's set to off by default, Specular_Color controls the color of the highlight, KS controls the strength 0 is off, for a good effect use 2 or 3 for this parameter, roughness control the size of the highlight and sharpness are already set for a good toon specular. Apply the shading to all materials you want to Toon, and don't forget you can do right click select all, copy, select other material right click select all, delete, then paste. Last edited by rayera on 09 Feb 2009 02:14; edited 1 time in total |
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05 - In most cases only just one infinite white light is needed, this are
the parameters for a good toon render, most important are to set Pixels Sample to 4 Post filter size to 2 and Post filter type to gaussian this setting will give you very smooth edges. |
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06 - The toon shadow will be present even if your light is not casting
shadow, but if you want shadow from your characters and objects then set your light to Ray Trace shadows, (can you see the nice shadow from the hand of the character?) don't forget to activate shadows and ray tracing in the render settings. |
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07 - Now this is an small example of what can be done using different
colors, for a creepy dark effect here I used blue for main skin color a very dark blue for shadow, and white for the outline, moved the light down so it illuminate from the floor and the effect is good for dark places. |
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08 - The BG Monocolor Full Amb and No ambient tourn the image to a
monocolor map use it on any background prop lie cyclorama to get this drawing effect, just apply set your texture select a base color and increase or decrease the Value_1 from the math_Functions node to get the right picture, the full amb material set the shading to use full ambient for dark scene so you can see your background even with almost no light, but it wont receive shadow, the No Amb material don't use ambient and is perfect for receiving shadows. The BG Posterized Full Amb and No Amb works almost in the same way as the Monocolor but aply a posterize efect (reduction of colors) to the background. |
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09 - Hope you like this system, enjoy it and find it as fun and easy as I
found to do toon renders, now I want to see your works and remember there are no color rules at all in toon world just use your imagination. |
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:notworthy: I want to thank you very much rayera :thanks: for your precious tutorials :rdng: ! They are really useful and simple to follow ! :thumb: And the final result is fantastic :hurrah: ! A lot of people come here to read them :clap: :clap: :clap: :clap: !! Now I'm going to test this one :D !
>STICK!< |
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:thanks: Thanks a lot rayera :hug2:
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In the weekend I'll play a little with this :D !
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Thanks for the tut rayera! :heartbeat: :heartbeat: :notworthy: :notworthy: :notworthy: :clap: :clap: :clap: :clap: :clap:
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Great work, and thanks.
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:clap: Thank you kindly, this is much appreciated! :yeah:
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