(I chose to assign materials for the Headlight covers also.)
Now we have a new very low-poly car for use in
Poser. {Rx7 Final.jpg}
NOTES:
1.) I normally would not have chosen this model for use in
Poser renders; because it needs some work that can only be accomplished in a modeling application (Subdividing, Smoothing, Taillights, Interior, etc.). I probably would have just imported the wheels & tires to
Poser & saved them to the Props Library for use on other autos.
2.) It is usually easier to make the normals consistent in a modeling application; but there is no guarantee that the model will import into
Poser with the corrected normals in place. (I've had some work well, and others that did not. When the normals are corrected in
Poser, then I know they will work correctly in
Poser.)
3.) It is usually easier to assign materials & material zones in a modeling application; but the values will usually need to be adjusted in
Poser.
4.)
Poser's Grouping Tool is not intuitive. It can be very frustrating & confusing to look at. I have learned to move the cursor away from the preview window, and let the green lines disappear in between selections; this seems to be the best way to be sure that you are indeed selecting the polygons that you want to be selecting. (This is the primary reason that I said above that it is usually easier to use a modeling application to do these tasks.)
Next, we will definitely take a look at some things to keep in mind when importing "High polygon" or "High detail" models into
Poser.