Greetings to all;
Have been working hard lately to try to understand and master Blender as much as possible. For me it is a superior program that is just going to get better as time goes on, so the learning curve is definitely worth it for me.
As a long time Poser user, what I am truly interested in is getting various characters from Poser 7 into Blender and keeping them there for rendering and animation purposes. There are a great many tutorials on creating morph targets in Blender for export to Poser (a couple of great ones here BTW), but what I want to know is if anyone has explored the possibility, or knows of a way, of getting standard Poser morph targets (phonemes, facial expressions, etc.,) moved over to Blender for an exported character. I know that for standard body animation, a whole new rig will have to be created. I don't mind doing this and look forward to the learning of it, but it would make life much easier if the all important expression morphs for the face could be brought along to simplify the animation process. Blender is capable of handling morph targets (otherwise known as 'relative vertex keys' in Blender), so I can't help but think there is a way to translate it over.
Thanks ahead of time for your thoughts.[i]
















Thanks for the Welcome
, he will discover this thread soon
. Ahjah (
so the true is I never investigated this kind of function in
I don't want to say too much because the true is, as I said, I don't know much about animations, something I really know is that the process of re-rigging the characters for use in 




) but as far as I know what I described is probably the only way, and it's a looong way (.... to tipperary
) . Using the sculpting tool it should be possible to get any expression you need in a blink...




