Subject: I Need help
with the p4male. Below is a morph i made. See the upperlids, does anyone know how to make them smooth, or rounder? And the outer cornes of the eyes, does anyone know how to make them look less like the eyes of a dead fish, it looks like the eyeballs are about to pop out ( and making the eyeball smaller, moving the x & Z dials doesn't work)
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Last edited by Tormie on 06 Jan 2005 22:49; edited 1 time in total
Have you tried some morphs from the "ultramorph man" :-k ? Do you have it ?
Last edited by Tormie on 06 Jan 2005 22:49; edited 1 time in total
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Do you think I should try it?
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NO! I think NO ! [-X [-(
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P.S. GREAT Texture Thilda !
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I remember that there was a "smooth head" morph for Posette. :-k If I don't find "smooth head" morph for Dork I'll try to make one. Usually I fixe these little things during the post production, but my textures aren't so photorealistic.
Subject: Re: I Need help
I made some morphs for him. I don't know if any of them would help you.
Here's a link - http://www.ht3dplus.com/Files/P4NM_Morphs.html
If you want i can try and smooth it out better around the eyes, I assume you are looking for more asian like eyelids?
Also, what program are you using to morph with. Maybe some pointers could help if I also use it.
Here's a link - http://www.ht3dplus.com/Files/P4NM_Morphs.html
If you want i can try and smooth it out better around the eyes, I assume you are looking for more asian like eyelids?
Also, what program are you using to morph with. Maybe some pointers could help if I also use it.
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Davide - i didn't create that texture, i just modified it and the eyes are new. You can find the original texture here: http://www.texturesbytuesday.com/
Hawk - i use magnets in Poser 4 when i do morphs. I'm not looking for asian eyelids, more a smooth look. As they are now they look so edgie/ hard/ the line in the crease in the upper eyelid doesn't look straight, it doesn't look like a continous line. I m not sure how to explain it in english.
Hawk - i use magnets in Poser 4 when i do morphs. I'm not looking for asian eyelids, more a smooth look. As they are now they look so edgie/ hard/ the line in the crease in the upper eyelid doesn't look straight, it doesn't look like a continous line. I m not sure how to explain it in english.
Subject: Re: I Need help
TdaC - I figured a way around the scaling of the eyes. This is what I did and it worked for me in Pro Pack.
Load the P4NM
Click File - Export - Wavefront OBJ
Next window that opens just click OK
Next window - Click the checkbox next to Universe to deselect all
Check the box next to Left Eye
Click OK
Next Window - Select a directory (C:TempDork is what I used.) Select a Filename (I used P4NM_lEye.obj) Click - SAVE
Next Window - Check boxes
1 - Include body part names in polygon groups.
2 - Use exact internal names except spaces.
5 - Weld body part seams.
Click OK
REPEAT FOR RIGHT EYE
Part Two
File - Import - Wavefront OBJ
Select the file P4NM_lEye.obj
Click Open
In the next window un-check all boxes
Click Okay
REPEAT FOR RIGHT EYE
Part Three
Menu - Window - Hierarchy Editor
Uncheck the Left Eye and Right Eye to hide them on Figure 1.
Close Hierarchy window.
Click on one of the eyes. Above the dials it should say P4NM_lEye.
Menu - Object - Change Parent - from the window that opens select Figure 1 - head and click okay. Repeat for the P4NM_rEye.
Part Four (Can be done two ways)
A) You could just save the figure to your Figures Rollout - People area and name it P4 Nude Man 2 and the scalable eyes will be saved with it.
or
B) Open the Props rollout and select or make a new folder I created a P4 Eyes Folder. Note which eye is selected it should be P4NM_rEye. Click on the + sign at the bottom of the rollout "Add to Library". In the next window give it a name - P4NM Right Eye or what ever you want. Click OK. In the next window that states this prop has a parent. Click YES. Repeat for other P4NM eye.
The new eyes will be able to be change in size using any of the scale dials. Hope that gets you through. And you can do this to Posette as well. Her eyes will not scale either.
Load the P4NM
Click File - Export - Wavefront OBJ
Next window that opens just click OK
Next window - Click the checkbox next to Universe to deselect all
Check the box next to Left Eye
Click OK
Next Window - Select a directory (C:TempDork is what I used.) Select a Filename (I used P4NM_lEye.obj) Click - SAVE
Next Window - Check boxes
1 - Include body part names in polygon groups.
2 - Use exact internal names except spaces.
5 - Weld body part seams.
Click OK
REPEAT FOR RIGHT EYE
Part Two
File - Import - Wavefront OBJ
Select the file P4NM_lEye.obj
Click Open
In the next window un-check all boxes
Click Okay
REPEAT FOR RIGHT EYE
Part Three
Menu - Window - Hierarchy Editor
Uncheck the Left Eye and Right Eye to hide them on Figure 1.
Close Hierarchy window.
Click on one of the eyes. Above the dials it should say P4NM_lEye.
Menu - Object - Change Parent - from the window that opens select Figure 1 - head and click okay. Repeat for the P4NM_rEye.
Part Four (Can be done two ways)
A) You could just save the figure to your Figures Rollout - People area and name it P4 Nude Man 2 and the scalable eyes will be saved with it.
or
B) Open the Props rollout and select or make a new folder I created a P4 Eyes Folder. Note which eye is selected it should be P4NM_rEye. Click on the + sign at the bottom of the rollout "Add to Library". In the next window give it a name - P4NM Right Eye or what ever you want. Click OK. In the next window that states this prop has a parent. Click YES. Repeat for other P4NM eye.
The new eyes will be able to be change in size using any of the scale dials. Hope that gets you through. And you can do this to Posette as well. Her eyes will not scale either.
Subject: Re: I Need help
Hi Thilda,
The morph looks great, but you will never get this area (red arrows) smoothed completely because ther´re not enough polys in the mesh...
But I managed to round it up a little and to move the outer eyecorner foreward and inside a bit (MorphMaster does a nice job here). Two separate morphs.
I´d have a morph for scaling the eyeball, too. Just tell me if you still need it ( this fix works without it)
Hope, it´s some help :)
The morph looks great, but you will never get this area (red arrows) smoothed completely because ther´re not enough polys in the mesh...
But I managed to round it up a little and to move the outer eyecorner foreward and inside a bit (MorphMaster does a nice job here). Two separate morphs.
I´d have a morph for scaling the eyeball, too. Just tell me if you still need it ( this fix works without it)
Hope, it´s some help :)
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Hawk, i'm going to try the eyething that you suggested.
Ahjah - what's morphmaster, is it easy......is it free?
Ahjah - what's morphmaster, is it easy......is it free?
Subject:
Last edited by ahjah on 08 Jan 2005 19:42; edited 1 time in total
Hi Thilda
Yes, Morphmaster 1.11 is free, avaliable at http://www.codetwister.com/
(I was shure, I mentioned it before somewhere, could be in one of my readme´s)
Codetwister is the maker of The Tailor, wich isn´t free, unfortunally ](*,)
I use it for all my morphing :bigrinnin:
You can even load existing morphs, and do some finetuning afterwords
It needs some time to recover it´s power, but if you once got it, its really fun
If you´d like to try it I try to help you, if you have any questions.... :)
Yes, Morphmaster 1.11 is free, avaliable at http://www.codetwister.com/
(I was shure, I mentioned it before somewhere, could be in one of my readme´s)
Codetwister is the maker of The Tailor, wich isn´t free, unfortunally ](*,)
I use it for all my morphing :bigrinnin:
You can even load existing morphs, and do some finetuning afterwords
It needs some time to recover it´s power, but if you once got it, its really fun
If you´d like to try it I try to help you, if you have any questions.... :)
Last edited by ahjah on 08 Jan 2005 19:42; edited 1 time in total
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