All the Notable Posettes discussed in previous entries date from the actual Poser 4 era, which was a few years on either side of the turn of the 21st century. These figures exhibited both the aesthetics and the technical characteristics of those times. As free characters, all of the above Posettes were delivered to end-users in the forms of either a PZ3 or a CR2 file, with morphs and props directly attached to the figure, and ready to render without further ado.
The Poser 4 era concluded in 2003 with the release of the Poser 5 software, which included an entirely new rendering engine. Unlike Poser 3 and Poser 4, the new technology in Poser 5's renderer was designed for outputting imagery with an emphasis on realism, rather than for making cartoons (as with prior versions). As most cg hobbyists are obsessed not merely with cg realism but with cg hyper realism, naively confusing a single narrow style with general aesthetic and artistic quality, the typical Poser user rushed to upgrade to this new software. Poser 5 was plagued by numerous commercial and technical problems, all of which were poorly managed by the program's parent company. Despite those troubles, we can say that the general Poser community had nonetheless moved on from P4 by the time Poser 6 was released two years later, in 2005.
Apart from a few stubborn or enthusiast holdouts, the days of our beloved Posette as a popular cg model had passed. When Poser 5 arrived in 2003, most hobbyists had already moved on from Posette and Dork. The Zygote figures Michael and Victoria (M3 and V3 at the time) then predominated in internet Poser galleries. The free and open exchange of hobbyist materials had been a vital stimulus to audience engagement with Posette, but by the time Poser 6 arrived most of the niche websites where that work was shared were disappearing from the internet. Many noncommercial Poser hobbyists had already abandoned excessively commercial Renderosity (once a nexus of the community) for a new freeware venue at ShareCG, and most of the already sparse P4 content remaining at Renderosity was further scrubbed, perhaps to make room for even more ambitious $$ peddling.
By the year 2007, the Poser software was up to version 7. Though rarely seen in major hobbyist galleries, Posette was not entirely forgotten. In that year, Plus3D released a Notable free P4NW character called 'Ana.' Ana was of remarkably high aesthetic quality compared to most shared characters dating from the actual Poser 4 era. Similar to the previously discussed Molly Mostly by Rad, as a female model Plus3D's Ana generally falls into the 'nice gals next door' category-- referring to a woman pretty and approachable, rather than a woman of elite classical beauty, who must be aloof and distant precisely because of her rarity.
Ana's mode of delivery to end-users was also radically different from the way free characters were distributed years earlier. Rather than packaging Ana as a CR2, Plus3D distributed her as pose files in the form of 2 MORs (morph setting poses) and 6 MATs (material setting poses). MAT and MOR poses were a technical innovation invented by hobbyists relatively late in the Poser 4 era, and in practice the methods were nearly unheard of in those times. By 2007, however, these minimal and easy-to-use methods were commonly used by hobbists to exchange modifications (especially for complex models like Mike and Vickie). After one loads a default Posette into one's Poser studio, one applies these tools as poses in the same way one would apply any other pre-made pose, such as to make Posette sit in a chair or stand on one leg. Ana also came with 4 high-resolution texture maps-- one for her general figure, and 3 hue variants for her eyes.
Both of the models shown in the example image display the Ana morphs by Plus3D. Their only difference is in their material settings. The model on the right uses the materials provided by Plus3D exactly as prescribed, while for purposes of this article I've modified the Posette on the left to use some materials and a texture alteration I hastily cooked up myself. As no actual figure was included in Ana's free download package, the end-user had to provide Ana with a coif. I don't have any idea what fancy hair model she wears in her preview image by Plus3D, so I put the mundane P4 Female Hair 1 on her for the example image above.
As is evident in the example image, Ana's face structure offers a remarkably realistic appearance for a P4NW. Due to the scientific precision associated with MOR poses, her author was able to form that face entirely from the mere handful of standard face dials borne by all default Posettes, which is an impressive artistic achievement. Below the neck, her figure offers a youthful appearance mainly in depiction of a humble yet realistic bosom, and otherwise her physique is that of a standard Posette.
Ana's texture maps are high-resolution and of quality construction. The primary texture map is a heavy modification of one of Staale Loseth's maps, probably P4NG3 or P4NG43t3k.
From a wider materials perspective, Ana resembles the approach of the old Yamato Posettes rather than a default P4NW, in that her texture is designed to incorporate ambient object lighting. One of the primary modifications of the Staale texture made by Plus3d was to reduce brightness, contrast, hue, and saturation, all of which is to say: to adapt the original texture to a model (example C) requiring ambient object lighting in her presentation. She would look horribly dark and grey unless her model is internally emitting light like a light-bulb, and Ana would still be visible (looking much the same) in a darkened studio without any lights at all, as she is literally glowing.
This is a standard, indeed favored, technique of current Poser hobbyists, far more so today than in Poser 4 times. Consequences of this technique are visible in my example image. The light emitted by Ana washes out the saturation (and even some hue) of her texture map, and minimizes the effect of studio lighting on her figure by lowering her general contrast, diminishing her highlighting, and reducing the effect of shadows cast onto her skin.
In fairness toward the now very popular technique, the problematic effects of ambient object lighting on Poser figures is far more pronounced in Poser 4 (which I used to make the example image), as the P4 rendering engine differs considerably from later versions of Poser software. Among other important matters, the P4 engine has no capacity to produce authentic light specularity, which is an important complement to ambient object lighting techniques. As well in fairness, Ana was released in the days of Poser 7 rather than Poser 4, and it was natural for her as a character to make use of then-prevailing techniques and presume end-users would render her in a current, rather than an old, version of the Poser software.
For purposes of comparison (particularly as I used Poser 4 to make the example image), I significantly altered Ana's texture map by dramatically increasing its brightness, changing its hues, and reducing its resolution. As a point of curiousity, five of the texture maps used by Ana in my own rendition (example A) would be required to paste over the pixel dimensions of Plus3D's bona-fide Ana shown in example C. I also changed the model's material settings to eliminate her ambient object lighting; thus the Ana in example A represents the package by Plus3D adapted to standard techniques (Yamato's LinLin line aside) of the actual Poser 4 era. As a result of the retexturing, the rosacea on Ana's face was washed out, but adding it back would have been easy with one or two more saturation layers in the static image editor.
We can see in her close-ups that both approahes to Ana look quite nice. If example C's texture is dull in the distance shot, due the high-resolution of her map the texture still depicts considerable hue detail and characterization on her face in the close-up. The most significant difference in result is that example C's use of ambient object lighting dramatically decreases her realistic depiction of brightness and contrast interaction with her surroundings (compared to example A). Yet we should note that with only a bit of postwork, the photorealism of both Ana variations in the example could be increased dramatically. With sufficient post-render editing, the variants begin to look identical in all texturing respects.
In any case, Ana is a quality character for Posette, a lovely and youthful face with a pronounced degree of realism in facial features. That this face was created by Plus3D by subtle manipulation only of a standard Posette's face dials, with no custom morph work at all, is a commendable achievement. While her texturing and materials usage is not well-suited to Posette's original rendering environment in Poser 4, that can hardly be judged a defect. Anyone still using Posette or Poser 4 today would almost certainly be the sort of experienced hobbyist with the technical knowledge and skills to revise her material settings in any way desired.

















