I need some help and I thought this might be the place to request it.
My situation:
I'm working on a Star Trek animation and I'm trying to create a Klingon (like the ones you'd see in the TOS movies) with the forehead bumps.
I've been playing around with 3D animation for about 4-5 years now. I' started off with Bryce3D and now I'm working with MAX. For years I used Poser to create my actors, then I'd do an export/import to bryce where I'd set them into the scenes. This worked Ok for a while but I'm now at the point where I need to use Poser to 'bring my actors to life'.
I wanted to make a forehead with ridges like the ones you'd see on a TOS era Klingon but I'm not very good with the whole 'morph' thing in Poser. When I try to use it, I end up with something that looks like a guy who has been hit in the forehead with a baseball bat.
So I decided to do a workaround... Here's my issue...
I made my Klingon character in Poser and saved the file. I then exported the file from Poser and into MAX.
I deleted everything I didn't need (everything from the neck down and everything around the forehead area) and turned the head into an editable mesh. I then created a very nice forehead that has all of the bumps and other freaky looking Klingon characteristics. I imported (into MAX) the Poser image for my character's face. Once I dropped that onto the forehead (in MAX) and saw that it lined up, I exported the bump-forehead mesh and imported it into Poser.
The item came in looking great except for one thing... It's 'Safety Orange' and I cannot seem to get the texture to come with it.
Can somebody either tell me how to get the texture onto the item or how I can morph the face of my Poser character so that it has the forehead ridges?
Thank you in advance.



















, however, you do not need to export all the body, just the head , then open Poser and load the character (the original one) select the head and add a morph target, then simply load the obj you created with the head. You'll not need a new from scratch texture, you can use the original texture made for the original character and it's easy to modify it, easier than made it from scratch. In order to add pictures to a post there is an "add an attachment button at the end of the reply page (not the quick reply but the page that appears when you click "post reply")

