Mesh Format Viewer / Conversion.


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Post Re: Mesh Format Viewer / Conversion.

#16  Nik 21 May 2020 12:47

Poser's grouping tool is neat, but the interface is a tad clunky...

Tried reading 'Blender for Dummies' again. Got one (1) chapter in, again totally failed to grok the surfeit of hot-keys required for even basic navigation. I haven't seen so many since a certain 'word processor' from PC pre-history...

Then I remembered that, a year or three ago, I'd downloaded *free* Hexagon from D*z.

Have found it in my archives. Interface looks more like CAD than Blender. Will install and report...
 



 
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Post Re: Mesh Format Viewer / Conversion.

#17  Chromium 21 May 2020 17:27

I think I nabbed that Hexagon as well.
 




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Post Re: Mesh Format Viewer / Conversion.

#18  ahjah 21 May 2020 23:28

Ditto. Installed it years ago, but never had a closer look
 




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Post Re: Mesh Format Viewer / Conversion.

#19  Nik 23 May 2020 04:06

Downside of converting files is discovering you can't render them effectively in Poser...

I converted a *free* MMD PMX 'stage', a modular park scene, to OBJ/MTL. Only half-a-dozen materials, one texture each. Path tiles, lawn, bench seats, lamp standards, lamp glazing. Poser figure in the middle. Dial up lamp glazing ambiance to 'self-glow', render in Superfly.


No, sorry, Superfly doesn't want to know. Multi-core CPU or twin GPU cards, progressive, back-ground or whatever, I got either black screen or beige, but blank. Doesn't look as good in Firefly, certainly no super-ambiance.

After some trial-and-error, I shut Poser down and had dinner. This time around, I'll try to be a little more scientific...

Plan_B, of course, of course, is to shoe-horn a point-source light into each street-lamp...
 



 
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Post Re: Mesh Format Viewer / Conversion.

#20  Nik 23 May 2020 21:50

After much research, I learned I had to enable 'SCUDA' via Nvidia's control panel for my twin GTX 750 Ti GPU cards. Note NO RegEdit required. Just do via 'global' as only found P7 not PP11...

Each of my cards has 640 cores. With hardware assist available, I set Superfly's bucket size to 1200, leaving a few for the PC. There's an *acceptable* Windows UI lag...

NOW Superfly is turbo-charged. Even so, there is a limit to what PC will handle. If scene is just a bit too complex, comes out blank. That aside, I began increasing the super-ambience of the scene's street lights, reducing the Poser lights. Renders needed more and more pixel samples...

Then, a new failure mode. super-ambience stopped working, everything rendered in greys. Back-tracked a long way before realising problem.

NOT superfly, but PPro x64 needing more than ~3GB RAM and not loading textures correctly. I cleared out render cache etc and 'normal service resumed'...

Currently running a 99-pixel night render of scene using only the set's street lights...
 



 
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