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Posette Premium
Posette Premium Posted  Friday, 28 October 2011, 01:38 AM By nevsehir
News
Hello all!

I couldnt sleep so i thought lets play with Posette. Daz3d has its new v5 out and why not change Posette completey? I redone possete's whole physique, and morphed her after a real woman.

But now i need help, due to the extensive morphing her joints wont work well anymore, who wants to re-rig her? And im also looking for a uv master, i want to remap her along the lines of v4 uvmap. I hope i can work all this out, and put her up in the free stuff area.

Image


 

This news item has 39876 Views and 66 Comments. Reply to this News Item Print this Topic E-Mail this Topic
28 Oct 2011 01:55 By TormieRe: Posette Premium
Hi nevsehir , I can only say that I hope that your enthusiasm will last... I've UVmapper pro somewhere... I say "somewhere" because I tried to remap Posette in order to use V4 textures long ago but the rocess was so long and boring that I gave up... I should have my partial results somewhere (with UVmapper pro....) . I can only suggest to take it as a game, I found easier to work on the original map that I consider the less confusing and "in scale" of all the models that I've seen :heartbeat:

P.S. "V5" :mmmh: another ballistic weapon :roll: :roll: :roll:
28 Oct 2011 11:06 By nevsehirRe: Posette Premium
HAhaha, i have found a solution for the mapping, i already began texturing her, just to see how the morph looks. I texture her with projection mapping so no stretching on the model. Ive made a very fast and sloppy texture to see how she would look:

Image
28 Oct 2011 11:12 By ahjahRe: Posette Premium
Hi nevsehir :friends:
Looking at your remodelling attempt, looks interesting at first glance.
Having worked with Posette for years myself, I found out remodelling the mesh to a completely new figure cannot bring too good results, because the original mesh is really modelled i.e. with the edges following the shape. The more modern figures (V4, Genesis/V5) consist of a neutral mesh that could be a ball as well, just molded into the shape of a human body, but could be almost everything else. Posette is modelled with personality. If you modify her too much, she won't work anymore, there's simply no mesh where you need it. Even re rigging will not work in most cases.
A grouped mesh view could help to judge whether there's a chance to get it working at all.
I don't mean to disencourage you, don't get me wrong. Just my thoughts... :D
28 Oct 2011 11:27 By nevsehirRe: Posette Premium
ahjah wrote: [View Post]
Hi nevsehir :friends:
Looking at your remodelling attempt, looks interesting at first glance.
Having worked with Posette for years myself, I found out remodelling the mesh to a completely new figure cannot bring too good results, because the original mesh is really modelled i.e. with the edges following the shape. The more modern figures (V4, Genesis/V5) consist of a neutral mesh that could be a ball as well, just molded into the shape of a human body, but could be almost everything else. Posette is modelled with personality. If you modify her too much, she won't work anymore, there's simply no mesh where you need it. Even re rigging will not work in most cases.
A grouped mesh view could help to judge whether there's a chance to get it working at all.
I don't mean to encourage you, don't get me wrong. Just my thoughts... :D


I alread found a solution for that, she takes most Posette poses, only the collar interferes a bit, but you can morph that away with a morph brush
28 Oct 2011 13:47 By tda42Re: Posette Premium
This sound interesting. We will sit back and see the results of what you have come up with. :D
28 Oct 2011 14:25 By nevsehirRe: Posette Premium
I was thinking doing something like the daz's elite series. Different body shapes and head shapes but aming for realism. Hopefully i can work this out. I have used the V3 mapping for this Posette.
28 Oct 2011 16:29 By tda42Re: Posette Premium
Another guy that comes to mind has already done the V3 mapping. Or at least for the head anyway. We here like the mesh she has but maybe a bit of tweaking on the arm joints and little things like that. The big deal is getting a high resolution on the same Posette body mesh and giving it realism. Remember if you change it then it is not the real P4 but only a modification. Only a map change and eye lash change will keep it the same Posette. Just my two cents but remember it is really all about the map for the realistic look for make up and skin. :thumb:
28 Oct 2011 16:40 By ahjahRe: Posette Premium
That's what I'm talking about since years. A good, working re-mapping to unimesh/V3 is on my wishlist.
The version Kenny is talking about isn't working for me, because it's made on an altered mesh.
I'm still waiting for someone to do a decent V3 remapping on the unaltered Posette obj (V4 mapping seems too fancy for me...)
Unfortunally, I'm not capable of doing the remapping myself :redface:
28 Oct 2011 17:10 By nevsehirRe: Posette Premium
This is not a head of vicky put on Posette, this is just Posette, i didnt add extra vertices or whatever, you can all get the morphs and you have the same Posette as i have. The body and head already have V3 mapping on the moment. I can even enlarge her lacrimals( wich i will do) But i am more concerned about teh rigging( i could get the knee fixed) but the shoulders and arms dont pose well with these morphs.
28 Oct 2011 17:13 By nevsehirRe: Posette Premium
As you can see here, the meshes are the same, left is the modified Posette, right the unmodified one:

Image
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