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Poster: Dolly13
Image: The Diplomat
ID: 8701
Posted: 03 Nov 2026 02:09
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Poster: Dolly13
Image: A Moonlit Night
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Image: Bubble Bubble Toil and Trouble.
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The Posetteforever Gallery  [Slide Show] 
This is the album with the works of our friends !  
4632 21773 11 Nov 2026 14:23
Poster: Dolly13
Image: The Diplomat
03 Nov 2026 02:09
Dolly13
Image: The Diplomat
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An album of our photographic portraits, landscapes, etc. Share with us your life !
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319 1318 30 Dec 2024 13:10
Poster: Tormie
Image: Furball
07 Sep 2024 19:15
ahjah
Image: Furball
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Poster: Nik
Image: Alternative History
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Tormie
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rico
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295 764 10 Nov 2025 08:23
Poster: DazLovers
Image: The Shadow And The Henchman - Rexor
21 Mar 2021 07:18
Leonidas
Image: waobbw 15
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Last Comments
Image Comments
Poster: Dolly13 [11 Nov 2026 14:23]
Thank you Maelstromme. You are my inspiration.
Poster: Maelstromme [06 Nov 2026 01:27]
Oh Dolly13! You did such a good job on that! She looks fantastic!
Poster: Dolly13 [15 Oct 2026 14:26]
To create a weight-mapped figure in DAZ do the following:
Load up Posette (or any other figure) in a empty scene
On the scene tab go to the upper right corner and left click on the little arrow with the four lines
Look for Edit click on the arrow
Look for Rigging click on the arrow
Look for Convert Figure to Weight mapping.. It is like third from the bottom of the list. Click on the arrow
Select TriAx (Local) Weight Mapping
Select Accept.

At this point you need to decide if you are going to add SubD and/or Smoothing. The reason being that those two changes can have a significant impact on how Posette will respond when you inject any morphs. DAZ has problems knowing how to deal with the .pz2 files. This is because DAZ and Poser use two different methods of creating the JCMs and such. There also can be some distortion of the mesh due to using just the default weight maps as well but if you don't put her into extreme poses you might not see this.

To add sub-division
On the scene tab go to the upper right corner and left click on the little arrow with the four lines
Look for Edit click on the arrow
Look for Geometry click on the arrow
Look for Convert to SubD... and select it.
With Posette (or the figure you are working on figure)selected.
In the parameters tab, look for Mesh Resolution. I like to see what the figure will look like so on the View SubD Level I set it to 2.

To add smoothing
On the scene tab go to the upper right corner and left click on the little arrow with the four lines
Look for Edit click on the arrow
Look for Geometry click on the arrow
Look for Add Smoothing Modifier... and select it.
With Posette (or the figure you are working on figure)selected.
In the parameters tab, look for Mesh Smoothing... and select it.

To save out you new Posette (or other figure)
Go up to File
Select Save As..
Go to the bottom of the list
Select Support Asset
Select Figure/Prop Assets...
Name the new Posette file. I created a directory under People\P4NudeWoman\Character\
Hit save
Fill out the Options box. I make sure that under Asset Definitions I have all three of the Write boxes checked.
Click on Accept.
Poster: DazLovers [15 Oct 2026 05:44]
Nice artwork , how did you convert Posette to weightmapped in Daz studio because it looks so good.

how do I convert P4 figures (Such as Posette, Dork, P4 Boy and P4 Girl, NYW, Muscleman, Wolfgang and others by Lemurtek) to Weightmapped .
Poster: DazLovers [12 Oct 2026 15:25]

Random Pictures
Death's Defender
Bubble Bubble Toil and Trouble.
page 282 of Varinka
POWs 4 - In The New Ship
Make A Hole!
Poster: guiltypleasures
Image: Death's Defender
ID: 1503
Posted: 06 Oct 2004 16:06
View: 220
Comments: 8
Poster: Maelstromme
Image: Bubble Bubble Toil and Trouble.
ID: 8699
Posted: 24 Sep 2026 03:56
View: 38
Comments: Not Commented
Poster: jwarndt
Image: page 282 of Varinka
ID: 7550
Posted: 07 Mar 2014 02:56
View: 165
Comments: 4
Poster: JanReinar
Image: POWs 4 - In The New Ship
ID: 1509
Posted: 08 Oct 2004 01:36
View: 304
Comments: 10
Poster: Whazizname
Image: Make A Hole!
ID: 4931
Posted: 25 Jul 2008 20:58
View: 207
Comments: 5




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