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[Tutorial] Before - After Postwork
[Tutorial] Before - After Postwork Posted  Wednesday, 16 July 2008, 07:55 PM By posfan
Announcements
:koo: Hey, all!! :hi:

So, the title already states what this thread is for: show comparison pics of your renders before and after postwork and if you want, share your techniques with us!!

Postwork can turn a not so good render into a good/great one and with Postwork you can improve a (very) good render to make it outstanding!! :thumb:

Show us your skills!! :notworthy: Tell us your secrets!! :wink: :wink:


 

This news item has 21532 Views and 22 Comments. Reply to this News Item Print this Topic E-Mail this Topic
16 Jul 2008 20:00 By posfanRe: Before - After Postwork
So, since I started this topic, I also should start with a pic....

Ravenbelle Von Blackraven (see my gallery)

Image
Click image for bigger version

Highly postworked to bring out the colors, overall around 30 layers of light/dark overlays, hue/saturation, color dodge/burn, curves.
16 Jul 2008 21:35 By TormieRe: Before - After Postwork
Great topic Posfan :thumb: !! I'll show soon the postwork of one of my pictures :redface:
17 Jul 2008 01:12 By rayeraRe: Before - After Postwork
Yes, great topic :thumb: unfortunately most of the times I delete the original renders and just keep the final one :redface:
but I'll search to see if I find some, or when I do my next one I'll keep it :grin:
18 Jul 2008 02:24 By rayeraRe: Before - After Postwork
I found this one, (no cleared the recycle bin) this one was not meant to be a "final work", it's one of the test renders I do trying skin, eyes, lips, hair shaders but because I liked the way she looked, imo I see her somehow sexy and simple, with a self ignored glamor :) (how hard is to explain this things with my english :mmmh: ) and this is what I wanted to enhance, but as it's a very simple render, I decided to keep it simple, so what a I did is created 3 copy layers of the original in gimp ( I use gimp most of the times) and kept the original one just in case, the lower one of the 3 is untouched the mid one I apply a selective Gaussian blur, and clear the areas I want to keep sharp, the upper one I apply a very high Gaussian blur, then use the levels tool to enhance the lights then another gaussian blur, and set to screen, played with the opacities of the layers, combine the layers then final gamma correction, contrast and saturation, all this for creating what I call a subtle glamorous soft blur :D
18 Jul 2008 02:40 By rayeraRe: Before - After Postwork
posfan wrote: [View Post]
So, since I started this topic, I also should start with a pic....

Ravenbelle Von Blackraven (see my gallery)

Highly postworked to bring out the colors, overall around 30 layers of light/dark overlays, hue/saturation, color dodge/burn, curves.


Posfan your enhance here is dramatic, I specially like the power it ads, and the blood, is it hand painted or some brush?, what software do you use? if I may ask :redface:

30 layers!!! :shocked!: 5 layers is too much for me :)
18 Jul 2008 13:43 By posfanRe: Before - After Postwork
rayera wrote: [View Post]
posfan wrote: [View Post]
[size=14]
Ravenbelle Von Blackraven (see my gallery)
]


Posfan your enhance here is dramatic, I specially like the power it ads, and the blood, is it hand painted or some brush?, what software do you use? if I may ask :redface:

30 layers!!! :shocked!: 5 layers is too much for me :)


The blood is handpainted. The outline was a normal red and then I used the color burn tool to darken the edges and other parts.

Reg. software I switch between photoshop 7 and Paint Shop Pro 9. I'm better in using PSP, since I haven't found the time to fully master PS. But some things I tend to use in PS since they are easier to do there than in PSP.

The layers are only so much cause I tend to work in parts. Like only the hair, only the red bra, the gloves etc. The hair eg is highly brightened and if I've done a complete layer this way, her face would be almost white and the colors of her outfit would look faded and dull. But I usually merge layers when I'm happy with a result.
18 Jul 2008 13:54 By posfanRe: Before - After Postwork
rayera wrote: [View Post]
all this for creating what I call a subtle glamorous soft blur :D


very nice. :thumb: I use a similiar technique, though I also tend to paint over some areas to lighten them.

The only thing I really would do to your pic is enhance her eyecolor (and maybe add a more golden touch to her skin) - but this is only my preference. :redface:
18 Jul 2008 14:00 By WhaziznameRe: Before - After Postwork
Great topic choice Posfan!
:thumb:

I look at postwork as a useful; but not entirely nessesary step in the creation of 3D images. I like to get as much done in the originating application (This helps me to learn it's strengths & weaknesses, and also gives me the opportunity to try 'render styles' that I otherwise would not) before I even consider using photoshop, Painter, or any 2D image editor. Because of this thinking; my usual use of photoshop is for repairing 'poke-through', or modifying color, contrast, or gamma levels.

Also due to this thinking, I do not save my photoshop 'actions', and I rarely save custom brushes, or patterns. I have found that by not saving these 'timesavers', I am forced to look at each image as a new and separate artwork.


To create this image, I used:

1 Poser 5 render (almost 'final' quality), to check textures, and lighting before final rendering. I can use this render to help adjust the model's skintone. (see item 1 below.)

1 'final quality' render: in this case I notice a few things that I don't like; so I start planning for the postwork session.
1.] model's skin tone is too 'orange'.
2.] dynamic dress has poke-through on model's left hip.
3.] space between wall and floor. (Oops... I intended to fix that in Poser...)
4.] camera's 'roll angle' (it seems like a camera angle from the 1960's
Batman TV series... heheh.
5.] scene appears 'flat'; depth of field is very low.
6.] poke-through on hair.


Once in photoshop:

1.) Paste 'pre-final' image to new layer; changed blending mode to 'color'. This will help control the "orangeness" of the skintones.

2.) Selected and filled space between wall & floor. Added a new layer, then airbrushed 'shadows' into the seam between wall & floor, to help add depth to the scene.

3.) Used clone & smudge tools to remove poke-thru from clothing and hair. I then erased the corrected sections from the copied layer.

4.) Used the 'blur tool' to de-focus the wall, chair, and floor behind the model. I used different opacity settings, to simulate different distances from the camera.

5.) Make slight adjustment to hue & saturation of 'background' layer, and slight contrast increase to copied (color) layer.

6.) Created new layer, then used clone tool to add hair highlights from 'pre-final render'. (My previous color corrections, had caused the hair to appear too dark...)

7.) Add signature; skew transform it to match angle of floor/wall seam.

8.) Flatten layers; rotate image -3 degrees. I decided to not crop the rotated image, I'm not sure why; but I kind of like the look.

9.) Slight contrast increase of flattened image.

10.) Saved psd, and jpg versions of flattened image. (I used photoshop's 'save for web' feature for the jpg files.)


{After viewing and considering this image for a few hours, I think that i could re-render the scene, and get a better 'final quality' image. If I do re-render this scene, I will probably attempt to get Poser to add the Depth of Field too; I usually don't like to do this in Poser, because of the large increase in render time; but some times, it is needed.}

(:
18 Jul 2008 14:03 By WhaziznameRe: Before - After Postwork
:redface:
I always post the images in the wrong order...
:dash:



(:
18 Jul 2008 20:34 By posfanRe: Before - After Postwork
My latest pic: BeachBabe (see my gallery)

Image
Click image for bigger version

As one can see, I first needed to touch up some poke thru. Unfortunately the crop top doesn't come with morphs and even with XD fit morphs it makes trouble (due to Posybelle's bodyshape). Hair also hasn't enough morphs, so it partly stucks in the chest on the right side. :(
Therefore I rendered 4 versions of this pic.
- the one seen above
- one with a fixed top on the right side
- one with a fixed arm on left
- one only with the hair

Postwork:
- Combine all the renders to achieve the correct look
- Setting up 2 layers, one with the dark parts, one with the light parts, set to overlay and different opacity.
- adjusting colors and curves
- merging all layers.
and now comes the paint part (around 70 layers)
- using white to paint the highlights of her body, gaussion blur at 12 applied, setting layer to luminosity, playing with opacity.
- the smaller the pencil size the smaller the gaussian blur
- dark parts were painted with brown and set to multiply
- after all that was done, adding a background
- merging all layers
- use of a special basic enhance action to bring out the colors even more
- adding frame, title and sig

original size is double the size of the one in my gallery.
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